HARDWARE-IN-THE-LOOP SIMULATION SYSTEM AND METHOD FOR COMPUTER VISION
First Claim
1. A hardware-in-the-loop simulation system for computer vision comprising:
- a software simulation that includes a virtual scene and an observed object that are generated by a virtual reality software, wherein virtual scene images of the scene at different viewpoints are obtained; and
a hardware simulation that includes the virtual scene images being projected onto a screen by a projector, wherein the projected scene images are shot by a camera, and wherein the direction of the camera is controlled by a pan-tilt.
2 Assignments
0 Petitions
Accused Products
Abstract
The disclosure relates to a hardware-in-the-loop simulation system and method for computer vision. An embodiment of the disclosed system comprises a software simulation and a hardware simulation. The software simulation includes a virtual scene and an observed object that are generated by virtual reality software. The virtual scene images are obtained at different viewpoints. The hardware simulation includes the virtual scene images being projected onto a screen by a projector, wherein the projected scene images are shot by a camera, and where in the direction of the camera is controlled by a pan-tilt.
78 Citations
10 Claims
-
1. A hardware-in-the-loop simulation system for computer vision comprising:
-
a software simulation that includes a virtual scene and an observed object that are generated by a virtual reality software, wherein virtual scene images of the scene at different viewpoints are obtained; and a hardware simulation that includes the virtual scene images being projected onto a screen by a projector, wherein the projected scene images are shot by a camera, and wherein the direction of the camera is controlled by a pan-tilt. - View Dependent Claims (2, 3, 4, 5)
-
-
6. A hardware-in-the-loop simulation method for computer vision comprising:
-
generating virtual objects or scenes by virtual reality software; setting parameters for the virtual reality software to acquire the image of the virtual objects or scenes; projecting the image onto a screen; taking the image of the virtual objects or scenes on the screen using an actual camera to acquire the result of a simulation; calculating parameters of a virtual camera, and calibrating models for the actual camera and a projector for a high-accuracy parameter estimation; and achieving computer vision experiments based on the result of the simulation. - View Dependent Claims (7, 8, 9, 10)
-
Specification