FLEXIBLE LOYALTY POINTS PROGRAMS
First Claim
1. A gaming machine comprising:
- a master gaming controller designed or configured to i) control a game of chance played on the gaming machine and ii) generate data for use in a loyalty program session and a wireless interface for receiving loyalty program instrument data from a portable wireless device wherein the gaming machine is operable to a) receive the loyalty program instrument data from the portable wireless device, b) after receiving the loyalty program instrument data, initiate a loyalty program session, c) determine a second gaming event has occurred on the gaming machine, d) terminate the loyalty program session in response to the second gaming event wherein the second gaming event is one or more of i) an occurrence of zero credits on the gaming machine, ii) an amount of idle time on the gaming machine exceeding a specified limit, iii) a cashout request, iv) a timeout condition, v) an inability to detect a user at the gaming machine or vi) combinations thereof;
an input mechanism operable to receive an indicia of credit or money for a wager on the game of chance; and
an output mechanism operable to output the indicia of credit or the money.
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Accused Products
Abstract
A disclosed a gaming machine includes an input mechanism with a non-physical contact data interface. The non-physical contact data interface may be capable of reading loyalty program data from a loyalty program instrument without contact between the loyalty program instrument and the non-physical contact data interface. The input mechanism with the non-physical contact data interface may be one of a bill validator, a bar-code reader and a Radio Frequency Identification (RFID) tag reader. The loyalty program instrument may be a substrate including at least one of a 1-D bar-code printed on the substrate, a 2-D bar-code printed on the substrate, a symbol printed on the substrate, alpha-numeric character printed on the substrate, a RFID tag embedded in the substrate, a RFID tag printed on the substrate and combinations thereof. The loyalty program instrument may be used to store an index to a record in a database or a portable data file.
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Citations
5 Claims
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1. A gaming machine comprising:
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a master gaming controller designed or configured to i) control a game of chance played on the gaming machine and ii) generate data for use in a loyalty program session and a wireless interface for receiving loyalty program instrument data from a portable wireless device wherein the gaming machine is operable to a) receive the loyalty program instrument data from the portable wireless device, b) after receiving the loyalty program instrument data, initiate a loyalty program session, c) determine a second gaming event has occurred on the gaming machine, d) terminate the loyalty program session in response to the second gaming event wherein the second gaming event is one or more of i) an occurrence of zero credits on the gaming machine, ii) an amount of idle time on the gaming machine exceeding a specified limit, iii) a cashout request, iv) a timeout condition, v) an inability to detect a user at the gaming machine or vi) combinations thereof;
an input mechanism operable to receive an indicia of credit or money for a wager on the game of chance; and
an output mechanism operable to output the indicia of credit or the money. - View Dependent Claims (2, 3, 4)
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5. A gaming machine comprising:
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a master gaming controller designed or configured to i) control a game of chance played on the gaming machine and ii) generate data for use in a loyalty program session; and
a bar-code reader designed or configured to read loyalty program instrument data stored on a loyalty point instrument wherein the loyalty program instrument data is formatted as a 2-D bar-code;
wherein the gaming machine is operable to a) receive the loyalty program instrument data from the loyalty program instrument, b) after receiving the loyalty program instrument data, initiate a loyalty program session, c) determine a second gaming event has occurred on the gaming machine, d) terminate the loyalty program session in response to the second gaming event wherein the second gaming event is one or more of i) an occurrence of zero credits on the gaming machine, ii) an amount of idle time on the gaming machine exceeding a specified limit, iii) a cashout request, iv) a timeout condition, v) an inability to detect a user at the gaming machine or vi) combinations thereof;
an input mechanism operable to receive an indicia of credit or money for a wager on the game of chance; and
an output mechanism operable to output the indicia of credit or the money.
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Specification