Gaming Machine Chair
First Claim
Patent Images
1. A gaming chair for use with a gaming machine that conducts a wagering game, the chair comprising:
- a seat;
a back extending upward from the seat; and
an illuminated image display for displaying an image, the image display being coupled to the back.
9 Assignments
0 Petitions
Accused Products
Abstract
A gaming chair for use with a gaming machine that conducts a wagering game, the chair includes a seat and a tactile device for providing tactile sensations via the seat according to at least one of events occurring in the wagering game, and player input through an input device.
189 Citations
44 Claims
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1. A gaming chair for use with a gaming machine that conducts a wagering game, the chair comprising:
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a seat;
a back extending upward from the seat; and
an illuminated image display for displaying an image, the image display being coupled to the back. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming chair for use with a gaming machine that conducts a wagering game, the chair comprising:
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a seat; and
a motion device for moving the seat according to at least one of (i) random events occurring in the wagering game so as to simulate such events and (ii) repetitive actions based on player input through an input device. - View Dependent Claims (8, 9, 10, 11)
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12. A gaming chair for use with a gaming machine that conducts a wagering game, the chair comprising:
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a seat;
a support member; and
a user interface removably mounted to the support member. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A gaming chair for use with a gaming machine that conducts a wagering game, the chair comprising:
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a seat;
a reading device connected to the seat; and
a portable data unit for communicating with the reading device through a wireless connection without inserting the data unit into the reading device. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31)
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32. A gaming chair for use with a gaming machine that conducts a wagering game, the chair comprising:
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a seat; and
an audio speaker for providing tactile sensations based on at least one of (i) random events occurring in the wagering game and (ii) player input through an input device. - View Dependent Claims (33, 34)
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35. A gaming system, comprising:
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a gaming machine for conducting a wagering game; and
a gaming chair including a seat, a back extending upward from the seat, and an illuminated image display for displaying an image, the image display being coupled to the back.
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36. A gaming system, comprising:
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a gaming machine for conducting a wagering game; and
a gaming chair including a seat and a motion device for moving the seat according to at least one of (i) random events occurring in the wagering game so as to simulate such events and (ii) repetitive actions based on player input through an input device.
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37. A gaming system, comprising:
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a gaming machine for conducting a wagering game; and
a gaming chair including a seat, a support member, and a user interface removably mounted to the support member.
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38. A gaming system, comprising:
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a gaming machine for conducting a wagering game; and
a gaming chair including a seat, a reading device, and a portable data unit for communicating with the reading device through a wireless connection without inserting the data unit into the reading device.
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39. A method of conducting a wagering game in a gaming system including a gaming machine and a gaming chair, the gaming chair including a seat and a motion device, the method comprising:
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producing random events in the wagering game;
moving the seat according to at least one of (i) random events occurring in the wagering game so as to simulate such events and (ii) repetitive actions based on player input through an input device.
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40. A method of using a user interface in a gaming system, the gaming system including a gaming machine and a gaming chair, the gaming machine being adapted to conduct a wagering game, the gaming chair including a seat, a support member, and the user interface, the user interface being removably mounted to the support member, the method comprising:
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removing the user interface from the support member; and
actuating a control on the user interface.
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41. A method of using a portable data unit in a gaming system, the gaming system including a gaming machine and a gaming chair, the gaming machine being adapted to conduct a wagering game, the gaming chair including a seat and a reading device, the method comprising:
placing the portable data unit in proximity to the reading device, without inserting the portable data unit into the reading device, such that the portable data unit communicates with the reading device through a wireless connection.
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42. A method of communicating information between a portable data unit and a gaming system, the gaming system including a gaming machine and a gaming chair, the gaming machine being adapted to conduct a wagering game, the gaming chair including a seat and a reading device, the method comprising:
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detecting the portable data unit in proximity to the reading device, without receiving the portable data unit into the reading device; and
communicating the information between the reading device and portable data unit through a wireless connection.
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43. A method of communicating information from a portable data unit to a gaming system, the gaming system including a gaming machine and a gaming chair, the gaming machine being adapted to conduct a wagering game, the gaming chair including a seat and a reading device, the method comprising:
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detecting the portable data unit in proximity to the reading device, without receiving the portable data unit into the reading device; and
communicating the information to the reading device from the portable data unit through a wireless connection
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44. A method of using an audio speaker in a gaming system, the gaming system including a gaming machine and a gaming chair, the gaming machine being adapted to conduct a wagering game, the gaming chair including an audio speaker, the method comprising:
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generating audio signals based on at least one of (i) random events occurring in the wagering game and (ii) player input through an input device;
transmitting the audio signals to the audio speaker; and
converting the audio signal into un-dampened or partially dampened acoustical energy, the acoustical energy transferring into the gaming chair as a tactile effect.
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Specification