ROTATIONALLY DEPENDENT INFORMATION IN A THREE DIMENSIONAL GRAPHICAL USER INTERFACE
First Claim
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1. A method for presenting digital objects in an electronic space comprising:
- identifying a digital object having a physical analog with N sides along a directional axis;
rotating the digital object in an electronic space along the directional axis; and
visually rendering the rotated object within a display, where the rendered object has a number of sides different than N when rotated along the directional axis.
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Abstract
A method for presenting digital objects in a electronic space that corresponds to a physical analog having N sides along a directional axis. The digital object can be rotated in an electronic space along the directional axis. A visual rendering of the rotated object is presented within a display, with a number of sides different than N. Accordingly, digital objects can be overloaded with information in a rotationally dependent manner.
17 Citations
20 Claims
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1. A method for presenting digital objects in an electronic space comprising:
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identifying a digital object having a physical analog with N sides along a directional axis; rotating the digital object in an electronic space along the directional axis; and visually rendering the rotated object within a display, where the rendered object has a number of sides different than N when rotated along the directional axis. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. The method for presenting digital objects within a computing interface comprising:
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displaying a digital object in a visual interface; receiving a user selection to rotate the digital object along a designate axis; visually rendering the digital object responsive to the receiving step so that a digital representation of the rotated object is approximately equivalent to a representation for a physical analog of the digital object when the physical analog is rotated in a corresponding fashion; and providing a user selectable mechanism to rotate the digital object in the visual interface in an alternate fashion, wherein when the user selectable mechanism is selected and a rotation occurs, an alternate digital representation for the rotate object is created that is not approximately equivalent to a representation for the physical analog of the digital object when the physical analog is rotated in a corresponding fashion. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A graphical user interface comprising:
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a digital object, which is rotatable within the graphical user interface responsive to a user selection; and a set of rotational controls, wherein a combination of a selection of one of the rotational controls and a user rotation of the digital object results in the digital object being rendered in the graphical user interface in a manner approximately equivalent to a rotated view resulting from an approximately equivalent rotation of a physical analog of the digital object, and wherein a combination of a selection of a different on of the rotational controls and a user rotation of the digital object results in the digital object being rendered in the graphical user interface in a manner that is not approximately equivalent to a rotated view resulting from an approximately equivalent rotation of the physical analog of the digital object. - View Dependent Claims (17, 18, 19, 20)
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Specification