Storage medium having game program stored thereon and game apparatus
First Claim
1. A storage medium having stored there on a game program executable by a computer of a game apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of sites which are used for forming a character object appearing in a virtual game space, the game program causing the computer to execute:
- a reference character generation step of generating a reference character object by combining part objects, each of which is selected for each site among the plurality of part objects stored for the respective site;
an initial candidate character generation step of generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object;
a display step of causing a display device to display the reference character object and the candidate character object;
a selection input acceptance step of accepting an input to select one of the reference character object and the candidate character object;
a change site determination step of determining a site for which different part objects are used between the selected character object and the reference character object;
a changed character generation step of generating at least one new character object by changing the part object used for the site determined in the change site determination step with priority among the part objects used in the selected character object;
a reference character update step of updating the reference character object with the selected character object; and
a candidate character update step of updating the candidate character object with the character object generated in the changed character generation step.
1 Assignment
0 Petitions
Accused Products
Abstract
A reference character is generated by combining part objects prepared for each site. At least one candidate character object is generated by changing at least one part object among the part objects used in the reference character object. The reference character object and the candidate character object are displayed by a display device, and an input for selection from a user is accepted. Next, a site for which different part objects are used between the selected character object and the reference character object is determined. A new character object is generated by changing the part object used for the determined site with priority. The selected character object is displayed as the reference character, and the newly generated character is displayed as the candidate character.
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Citations
18 Claims
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1. A storage medium having stored there on a game program executable by a computer of a game apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of sites which are used for forming a character object appearing in a virtual game space, the game program causing the computer to execute:
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a reference character generation step of generating a reference character object by combining part objects, each of which is selected for each site among the plurality of part objects stored for the respective site; an initial candidate character generation step of generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object; a display step of causing a display device to display the reference character object and the candidate character object; a selection input acceptance step of accepting an input to select one of the reference character object and the candidate character object; a change site determination step of determining a site for which different part objects are used between the selected character object and the reference character object; a changed character generation step of generating at least one new character object by changing the part object used for the site determined in the change site determination step with priority among the part objects used in the selected character object; a reference character update step of updating the reference character object with the selected character object; and a candidate character update step of updating the candidate character object with the character object generated in the changed character generation step. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A storage medium having stored thereon a game program executable by a computer of a game apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of sites which are used for forming a character object appearing in a virtual game space, wherein a plurality of part objects for each site are divided into groups, and the part objects of each group are stored in a memory and arranged as gradually and sequentially changing, the game program causing the computer to execute:
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a reference character generation step of generating a reference character object by reading a part object from one of the groups for each site; a candidate character generation step of generating at least one candidate character object by reading a part object which is stored close to at least one part object among the part objects used in the reference character object; a display step of causing a display device to display the reference character object and the candidate character object; a selection input acceptance step of accepting an input to select one of the reference character object and the candidate character object; a changed character generation step of generating at least one new character object by reading a part object which is stored close to at least one part object among the part objects used in the selected character object; a reference character update step of updating the reference character object with the selected character object; and a candidate character update step of updating the candidate character object with the character object generated in the changed character generation step. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A game apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of sites which are used for forming a character object appearing in a virtual game space, the game apparatus comprising:
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a reference character generation section for generating a reference character object by combining part objects, each of which is selected for each site among the plurality of part objects stored for the respective site; an initial candidate character generation section for generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object; a display output section for causing a display device to display the reference character object and the candidate character object; a selection input acceptance section for accepting an input to select one of the reference character object and the candidate character object; a change site determination section for determining a site for which different part objects are used between the selected character object and the reference character object; a changed character generation section for generating at least one new character object by changing the part object used for the site determined in the change site determination step with priority among the part objects used in the selected character object; a reference character update section for updating the reference character object with the selected character object; and a candidate character update section for updating the candidate character object with the character object generated by the changed character generation section.
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18. A game apparatus for creating a character object by combining a plurality of part objects, each of which is for each of a plurality of sites which are used for forming a character object appearing in a virtual game space, wherein a plurality of part objects for each site are divided into groups, and the part objects of each group are stored in a memory and arranged as gradually and sequentially changing, the game apparatus comprising:
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a reference character generation section for generating a reference character object by reading a part object from one of the groups for each site; a candidate character generation section for generating at least one candidate character object by reading a part object which is stored close to at least one part object among the part objects used in the reference character object; a display output section for causing a display device to display the reference character object and the candidate character object; a selection input acceptance section for accepting an input to select one of the reference character object and the candidate character object; a changed character generation section for generating at least one new character object by reading a part object which is stored close to at least one part object among the part objects used in the selected character object; a reference character update section for updating the reference character object with the selected character object; and a candidate character update section for updating the candidate character object with the character object generated by the changed character generation section.
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Specification