METHOD AND APPARATUS FOR USING A LIGHT VALVE TO REDUCE THE VISIBILITY OF AN OBJECT WITHIN A GAMING APPARATUS
First Claim
Patent Images
1. A gaming machine comprising:
- a housing;
a transparent panel associated with the housing that comprises an outer surface and an inner surface;
a first transparent electronic display unit for displaying images and disposed inside of the transparent panel relative to the housing;
a second electronic display unit for displaying images and disposed inside the first electronic display unit relative to the housing;
a light valve disposed between the inner surface of the first transparent panel and the first electronic display unit, coupled to a power source, adapted to become substantially transparent with a first voltage, and adapted to become substantially opaque with a second voltage, wherein the light valve substantially is configured to block visibility of the first transparent electronic display unit and second electronic display unit to a person proximate to the outer surface of the transparent panel when the light valve receives the second voltage;
a controller comprising a processor and a memory operatively coupled to the processor.
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Abstract
A gaming apparatus is disclosed that includes a housing, a value input device, a transparent panel having an outer surface and an inner surface, and a plurality of mechanically rotatable slot reels disposed in the housing so that the mechanically rotatable reels are visible to a player through the transparent panel. The gaming apparatus also having a light valve that includes a suspended particle device disposed between the inner surface and the slot reels, and a controller coupled to the light valve to cause the light valve to become opaque to substantially block the view of the slot reels to the player.
124 Citations
18 Claims
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1. A gaming machine comprising:
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a housing;
a transparent panel associated with the housing that comprises an outer surface and an inner surface;
a first transparent electronic display unit for displaying images and disposed inside of the transparent panel relative to the housing;
a second electronic display unit for displaying images and disposed inside the first electronic display unit relative to the housing;
a light valve disposed between the inner surface of the first transparent panel and the first electronic display unit, coupled to a power source, adapted to become substantially transparent with a first voltage, and adapted to become substantially opaque with a second voltage, wherein the light valve substantially is configured to block visibility of the first transparent electronic display unit and second electronic display unit to a person proximate to the outer surface of the transparent panel when the light valve receives the second voltage;
a controller comprising a processor and a memory operatively coupled to the processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 18)
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11. A gaming method, comprising:
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allowing a person to make a wager on a gaming apparatus for a game associated with a first transparent electronic display unit disposed within the gaming apparatus and associated with a second electronic display unit disposed within the gaming apparatus;
displaying the game on the first transparent electronic display unit and the second electronic display unit;
causing a light valve, disposed between the first transparent electronic display unit and a transparent display panel disposed closer to the person than the first transparent electronic display unit, to become substantially transparent so that the first transparent electronic display unit and the second electronic display unit are visible to the person through the light valve;
providing a value payout associated with an outcome of the game associated with the first transparent electronic display unit and the second electronic display unit; and
causing the light valve to become substantially opaque so that visibility of the first transparent electronic display unit and the second electronic display unit is substantially blocked by the light valve when the gaming apparatus is in a tilt condition. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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Specification