GAME APPARATUS FOR PLAYING AN ENHANCED GAME OF HIDE AND SEEK
First Claim
1. A game apparatus for players desiring to play an enhanced game of hide and seek, comprising:
- an electronic seeker unit, said seeker unit being configured to provide each player with a player experience corresponding to the level of skill or intelligence of each player, said electronic seeker unit comprising;
a first memory configured to store sets of questions, each of the sets of questions being configured to be answerable by players having different levels of skill or intelligence, wherein said first memory is further configured to store a hide and seek algorithm,a first power supply,at least one input device,at least one output device,a first processor operatively coupled to said first memory, wherein said first processor operates in response to said hide and seek algorithm, wherein said first processor is configured to present the different sets of questions via said at least one output device during a game of hide and seek, and wherein said first processor receives responses to the questions via said at least one input device and outputs responses via said at least one output device;
a first communication element, wherein said first communication element is operably coupled to said first processor; and
a plurality of portable target units each capable of generating wireless output signals and wherein at least one of said target units is adapted for being carried by a corresponding number of players in hiding,wherein each target unit includes a second power supply,wherein said first communication element is adapted to receive output signals from said plurality of portable target units.
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Abstract
A game apparatus for players desiring to play an enhanced game of hide and seek, comprising: an electronic seeker unit and a plurality of portable target units for generating wireless signals. The electronic seeker unit includes: a memory configured to store sets of questions configured to be answerable by players having different levels of skill or intelligence, at least one input device and at least one output device, a first processor, and a first communication element. The first processor is operatively coupled to the memory and configured to present different sets of questions corresponding to the skill levels of each player via the at least one output device during a game of hide and seek. The first communication element is operably coupled to the first processor and the first communication element is adapted to receive output signals from the plurality of portable target units.
24 Citations
4 Claims
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1. A game apparatus for players desiring to play an enhanced game of hide and seek, comprising:
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an electronic seeker unit, said seeker unit being configured to provide each player with a player experience corresponding to the level of skill or intelligence of each player, said electronic seeker unit comprising; a first memory configured to store sets of questions, each of the sets of questions being configured to be answerable by players having different levels of skill or intelligence, wherein said first memory is further configured to store a hide and seek algorithm, a first power supply, at least one input device, at least one output device, a first processor operatively coupled to said first memory, wherein said first processor operates in response to said hide and seek algorithm, wherein said first processor is configured to present the different sets of questions via said at least one output device during a game of hide and seek, and wherein said first processor receives responses to the questions via said at least one input device and outputs responses via said at least one output device; a first communication element, wherein said first communication element is operably coupled to said first processor; and a plurality of portable target units each capable of generating wireless output signals and wherein at least one of said target units is adapted for being carried by a corresponding number of players in hiding, wherein each target unit includes a second power supply, wherein said first communication element is adapted to receive output signals from said plurality of portable target units. - View Dependent Claims (2, 3, 4)
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Specification