SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL GAMES FOR USE BY YOUNG CHILDREN, AND DIGITAL STORAGE MEDIUMS FOR STORING THE EDUCATIONAL GAMES THEREON
First Claim
1. A game system capable of executing a game program stored on a computer readable storage medium, the game system comprising:
- a stationary display configured to display output from the game program; and
a handheld pointing controller configured to detect an orientation thereof and configured to provide indirect user interaction with a simplified graphical user interface displayed on the display, wherein the controller is easily manipulable and includes at least one button or trigger, wherein the user interaction includes game object selection and/or manipulation from a plurality of user locations and/or perspectives proximate to the display, wherein the controller is operable substantially only with a gross motor movement of the user, and wherein the game program is arranged so as to convey to the user at least one lesson or skill.
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Accused Products
Abstract
Systems and methods are provided that enable young children (e.g., toddlers to pre-kindergarten aged children) and/or persons with disabilities to easily play, and effectively learn from, interactive, educational, and entertaining games. The edutainment game may be a series of instructions stored on a digital storage medium for use with a game system. The young child or person with a disability may play the game using a wireless, handheld controller that is easily graspable, maneuverable, and manipulatable, and the young child or person with a disability may play the game alone or with supervision from another person. The edutainment games may include one or more learning tools (or learning games), emphasizing skills such as, for example, color, shape, and/or sound recognition; puzzle-solving; navigation; number recognition, counting, and/or ordering; alphabet and reading/writing; etc. These skills may be emphasized individually or in various combinations.
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Citations
25 Claims
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1. A game system capable of executing a game program stored on a computer readable storage medium, the game system comprising:
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a stationary display configured to display output from the game program; and
a handheld pointing controller configured to detect an orientation thereof and configured to provide indirect user interaction with a simplified graphical user interface displayed on the display, wherein the controller is easily manipulable and includes at least one button or trigger, wherein the user interaction includes game object selection and/or manipulation from a plurality of user locations and/or perspectives proximate to the display, wherein the controller is operable substantially only with a gross motor movement of the user, and wherein the game program is arranged so as to convey to the user at least one lesson or skill. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer-readable storage medium tangible embodying a game program for use with a game system having a handheld pointing controller configured to detect an orientation thereof the game program comprising:
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display programmed logic circuitry configured to display output from the game program to a stationary display; and
controlling programmed logic circuitry configured to receive input from the controller and configured to provide indirect user interaction with a simplified graphical user interface of the game program displayable on the display, wherein the controller is easily manipulable and includes at least one button or trigger, wherein the user interaction includes game object selection and/or manipulation from a plurality of user locations and/or perspectives proximate to the display, wherein the controller is operable substantially only with a gross motor movement of the user, and wherein the game program is arranged so as to convey to the user at least one lesson or skill. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method of playing a game on a game system having a handheld pointing controller that is easily manipulable, includes at least one button or trigger, and is configured to detect its own orientation, the method comprising:
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displaying a simplified graphical user interface on a stationary display;
receiving input from the controller;
providing indirect user interaction with the simplified graphical user interface on the display, selecting game objects in response to said controller positioned vertically below and aimed upwardly toward the display, wherein the game is capable of effectively teaching a toddler less than five years old at least one lesson or skill.
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Specification