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REAL-TIME GAMING SYSTEM HAVING SCALABLE DATABASE

  • US 20080070688A1
  • Filed: 09/20/2006
  • Published: 03/20/2008
  • Est. Priority Date: 09/20/2006
  • Status: Abandoned Application
First Claim
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1. A network-based game system, comprising:

  • a game-system-interface (GSI) server configured to receive an instruction related to persistent game-state information from a game client application running on a remote computer device;

    a data base system comprising a master data base and a slave data base, wherein the master data base and the slave data base comprise substantially the same data-base structure configured to store persistent game-state information for a plurality of users; and

    a router configured to direct the instruction to one of the master data base or the slave data base to allow the persistent game-state information to be written to or retrieved from the one of the master data base or the slave data base in response to the instruction.

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