Deterministic method and system for determining winners of scratch and win ticket contests and other numeric prize contests
First Claim
1. A gaming method for a contest, the method comprising the steps of:
- generating at least one or more mathematical problems to be solved by contestants;
providing an announcement of the contest to potential contestants;
providing instructions comprising said at least one or more mathematical problems and rules of play for the contest to participating contestants;
determining, after a predetermined period of time, if one or more participating contestants has correctly solved said problem and is a winner;
continuing to provide said at least one or more mathematical problems and rules of play for the contest in the absence of said winner; and
stopping the contest when one or more winners are determined.
0 Assignments
0 Petitions
Accused Products
Abstract
A deterministic gaming method for a contest is presented. The method includes generating at least one or more mathematical problems to be solved by contestants. An announcement of the contest to potential contestants is provided. Instructions including the at least one or more mathematical problems and rules of play for the contest are provided to participating contestants. After a predetermined period of time, it is determined if one or more participating contestants has correctly solved the problem and is a winner. If there is no winner, the mathematical problems and rules of play for the contest are continued to be provided. The contest is stopped when one or more winners are determined. A prize is then distributed to the one or more winners. Also is presented is a system for the deterministic contest and contest tickets for use therein.
38 Citations
36 Claims
-
1. A gaming method for a contest, the method comprising the steps of:
-
generating at least one or more mathematical problems to be solved by contestants; providing an announcement of the contest to potential contestants; providing instructions comprising said at least one or more mathematical problems and rules of play for the contest to participating contestants; determining, after a predetermined period of time, if one or more participating contestants has correctly solved said problem and is a winner; continuing to provide said at least one or more mathematical problems and rules of play for the contest in the absence of said winner; and stopping the contest when one or more winners are determined. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
-
-
15. A gaming method for a contest, the system comprising:
-
a steps for generating one or more mathematical type problems; a steps for announcing the contest to potential contestants; a steps for providing said one or more mathematical problems and rules of play to participating contestants; a steps for determining, after a predetermined period of time, if one or more participating contestants has correctly solved said problem and is a winner; a steps for continuing to provide said problem and rules in the absence of said winner; a steps for stopping the contest when one or more winners are determined; and a steps for distributing a prize to said one or more winners. - View Dependent Claims (16, 17, 18, 19)
-
-
20. A method for generating a contest, the method comprising the steps of:
-
creating a plurality of mathematical problems to be solved; obtaining a predetermined number of contest tickets for each of said mathematical problems, said contest tickets being shuffled and divided into a predetermined number of lots; and distributing said lots for purchase by potential contestants.
-
-
21. A system for generating a contest comprising:
-
a means for creating a plurality of mathematical problems to be solved; a means for generating a predetermined number of contest tickets for each of said mathematical problems; a means for combining, shuffling and dividing said contest tickets into a predetermined number of lots; and a means for distributing said lots for purchase by potential contestants.
-
-
22. A process for participating in a contest, the process comprising the steps of:
-
obtaining a contest entry; solving at least one mathematical problem presented on said contest entry; displaying on said contest entry if a solution of said mathematical problem is correct; and submitting said contest entry for verification if said solution is correct. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29)
-
-
30. A system for participating in a contest, the system comprising:
-
a means for obtaining a contest entry; a means for solving at least one mathematical problem presented on said contest entry; a means for displaying on said contest entry if a solution of said mathematical problem is correct; and a means for submitting said contest entry for verification if said solution is correct. - View Dependent Claims (31, 32)
-
-
33. A contest ticket for a deterministic game play, the ticket comprising:
-
a first side comprising indicia providing instructions with at least one mathematical problem to be solved; and a second side comprising indicia providing a plurality of solutions to said mathematical problem including at least one correct solution to said mathematical problem and a means for indicating said one correct solution when said one correct solution is selected. The ticket as recited in claim 33, in which said plurality of solutions are arranged in a gird. - View Dependent Claims (34, 35, 36)
-
Specification