MOBILE DEVICE ADVERTISING
First Claim
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1. A method, comprising:
- on a mobile device, detecting a high latency event; and
playing an advertisement during the high latency event to a user of the mobile device.
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Abstract
In one embodiment, the invention provides an advertisement management application resident on a mobile device such as a cell phone. Advantageously, the advertisement management application is able to deliver advertisements to a user, during high periods of latency while the user is waiting for content from a network.
11 Citations
20 Claims
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1. A method, comprising:
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on a mobile device, detecting a high latency event; and playing an advertisement during the high latency event to a user of the mobile device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A machine-readable medium having stored thereon, a sequence of instructions which when executed by a processor, cause the processor to perform and method comprising:
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on a mobile device, detecting a high latency event; and playing an advertisement during the high latency event to a user of the mobile device. - View Dependent Claims (13)
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14. A mobile device, comprising;
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a processor; and the memory coupled to the processor, the memory storing instructions which when executed by the processor cause the mobile device to perform a method comprising; detecting a high latency event; and playing an advertisement during the high latency event to a user of the mobile device. - View Dependent Claims (17, 18, 19, 20)
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15. The mobile device 14, wherein the method further comprises during said playing monitoring a status of the high latency event, and if the high latency event has ended then terminating said playing.
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16. The mobile device 14, wherein the high latency event comprises waiting for downloaded content from a network.
Specification