ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER
First Claim
1. A computer-implemented method for playing a game on a device, said method comprising:
- obtaining media-data associated with a media environment;
determining and/or affecting, based on said media-data, a gaming environment for playing a game on said device; and
providing said gaming environment on said device for playing said game after said determining and/or affecting of said gaming environment.
2 Assignments
0 Petitions
Accused Products
Abstract
Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
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Citations
36 Claims
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1. A computer-implemented method for playing a game on a device, said method comprising:
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obtaining media-data associated with a media environment; determining and/or affecting, based on said media-data, a gaming environment for playing a game on said device; and providing said gaming environment on said device for playing said game after said determining and/or affecting of said gaming environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A computer-implemented method for tuning a media environment and a gaming environment with each other, said method comprising:
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obtaining media-data and/or gaming-data respectively associated with a media-environment and a gaming environment, wherein said media environment can include digital media and/or a digital media asset, and wherein said gaming environment can include one or more games and/or gaming applications; wherein said method further comprises one or more of the following; determining and/or affecting based on said media-data, said gaming environment for playing said game on said device; and determining and/or affecting based on said gaming-data, said media environment. - View Dependent Claims (25, 26, 27)
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28. A computer-implemented method for playing a game on a computing system, said method comprising:
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receiving and/or identifying a media environment capable of presenting media; and determining and/or affecting, based on said media environment, a gaming environment for playing one or more games on said device, thereby allowing said media environment to effectively determine and/or affect said playing of said one or more games on said device. - View Dependent Claims (29, 30, 31)
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32. A computer-implemented method for presenting media on a device, said method comprising:
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obtaining gaming-data associated with a gaming environment; determining and/or affecting, based on said gaming-data, a media environment for presentation of media on said device; and providing said media environment for presentation of said media after said determining and/or affecting.
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33. A device for playing one or more games, wherein said device is operable to:
determine and/or receive gaming-data that can determine said one or more games and/or affect playing said one or more games on said device, wherein said gaming-data is determined and/or identified based on digital media stored and/or presented on said device and/or another device. - View Dependent Claims (34, 35, 36)
Specification