GAMING APPARATUS WITH PERSISTENT GAME ATTRIBUTES
First Claim
1. A method of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs, the method comprising:
- receiving identification data for a player;
displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects;
amending at least one attribute of the at least one character if a triggering event occurs during game play; and
storing at least one amended attribute of the at least one character for retrieval in a subsequent game session by the player, wherein the stored at least one amended attribute is associated with the identification data for the player.
5 Assignments
0 Petitions
Accused Products
Abstract
A method is described of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs. The method comprises receiving identification data for a player and displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects. At least one attribute of the character may be amended if a triggering event occurs during game play. The amended attribute may be stored for retrieval in a subsequent game session by the player, wherein the stored amended attribute is associated with the identification data for the player.
53 Citations
21 Claims
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1. A method of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs, the method comprising:
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receiving identification data for a player;
displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects;
amending at least one attribute of the at least one character if a triggering event occurs during game play; and
storing at least one amended attribute of the at least one character for retrieval in a subsequent game session by the player, wherein the stored at least one amended attribute is associated with the identification data for the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming machine that provides a game in which a plurality of symbols are selected and presented on a display and, if a winning combination occurs, the gaming machine awards an award, the gaming machine comprising an electronic processing system that is arranged to maintain an avatar across a plurality of discrete player sessions of the game.
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19. A gaming machine that provides a game in which a plurality of symbols are selected and presented on a display and, if a winning combination occurs, the gaming machine awards an award, the gaming machine comprising:
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a display for displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects;
data storage storing identification data for at least one player and one or more attributes defining the at least one character; and
a game controller in communication with said display and said data storage, said game controller operable to;
receive identification data for a player;
cause the display of representations of game play of the game;
amend at least one attribute of the at least one character if a triggering event occurs during game play; and
store at least one amended attribute of the at least one character for retrieval from said data storage in a subsequent game session by the player, wherein the stored at least one amended attribute is associated with the identification data for the player.
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20. A gaming apparatus that provides a game in which a plurality of symbols are selected and presented on a display and, if a winning combination occurs, the gaming machine awards an award, the gaming apparatus comprising:
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means for receiving identification data for a player;
means for displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects;
means for amending at least one attribute of the at least one character if a triggering event occurs during game play; and
means for storing at least one amended attribute of the at least one character for retrieval in a subsequent game session by the player, wherein the stored at least one amended attribute is associated with the identification data for the player.
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21. A computer program product comprising machine-readable program code recorded on a machine-readable medium, for controlling the operation of a data processing apparatus on which the program code executes to perform a method of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs, the method comprising:
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receiving identification data for a player;
displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects;
amending at least one attribute of the at least one character if a triggering event occurs during game play; and
storing at least one amended attribute of the at least one character for retrieval in a subsequent game session by the player, wherein the stored at least one amended attribute is associated with the identification data for the player.
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Specification