GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY
First Claim
1. A method for operating a gaming system including a plurality of gaming devices in communication with a controller, the method comprising:
- (a) acquiring a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components are based on wager activity or play activity from the plurality of gaming devices during a designated period of time;
(b) determining a ranking for each of a plurality of players of the plurality of gaming devices based on the acquired ranking components;
(c) positioning each ranked player along a ranking scale relative to other ranked players based on the determined rankings;
(d) causing a triggering event to occur;
(e) selecting at least one player from the plurality of ranked players based on the ranking scale; and
(f) providing an award to the selected player, wherein the award is based, at least in part, on the selected player'"'"'s determined ranking.
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Accused Products
Abstract
A gaming system and method for operating a gaming system is provided. The gaming system includes a central server that is linked to a plurality of gaming devices. The central server monitors wager and play activity on the gaming devices during a period of time. Based at least in part on the wager and play activity, the central server determines a ranking for one or more players or for one or more gaming devices in the gaming system. The central server selects which player(s) will be provided one or more awards based on the determined ranking. The determined ranking is based, at least in part, on the speed, skill and/or wagering activity of the one or more players.
173 Citations
59 Claims
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1. A method for operating a gaming system including a plurality of gaming devices in communication with a controller, the method comprising:
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(a) acquiring a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components are based on wager activity or play activity from the plurality of gaming devices during a designated period of time; (b) determining a ranking for each of a plurality of players of the plurality of gaming devices based on the acquired ranking components; (c) positioning each ranked player along a ranking scale relative to other ranked players based on the determined rankings; (d) causing a triggering event to occur; (e) selecting at least one player from the plurality of ranked players based on the ranking scale; and (f) providing an award to the selected player, wherein the award is based, at least in part, on the selected player'"'"'s determined ranking. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A gaming system comprising:
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a controller; a plurality of gaming devices in communication with the controller; a plurality of ranking components acquired by the controller from each of the plurality of gaming devices, wherein the ranking components are based on wager activity from the plurality of gaming devices during a designated period of time; and a ranking for each of a plurality of the gaming devices determined by the controller based on the acquired ranking components, wherein the controller (i) positions each ranked gaming device along a ranking scale relative to other ranked gaming devices based on the determined rankings, (ii) selects at least one gaming device based on the ranking scale after a triggering event occurs and (iii) causes the selected gaming device to provide an award to the player of the selected gaming device, wherein the award is based, at least in part, on the selected gaming device'"'"'s determined ranking. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A gaming system comprising:
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a controller; and a plurality of gaming devices, wherein at least one gaming device includes; a display device; and a gaming device processor programmed to operate with the controller and the display device to; acquire a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking component includes wager activity from the plurality of gaming devices during a designated period of time; determine a ranking for each of a plurality of gaming devices based on the acquired ranking components; position each ranked gaming device along a ranking scale relative to other ranked gaming devices based on the determined rankings; cause a triggering event to occur; select at least one gaming device from the plurality of ranked gaming devices based on the ranking scale; and cause the controller to provide an award to a player of the selected gaming device, wherein the award is based, at least in part, on the selected gaming device'"'"'s determined ranking.
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30. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming system including a plurality of gaming devices to:
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(a) acquire a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components are based on wager activity from the plurality of gaming devices during a designated period of time; (b) determine a ranking for each of a plurality of gaming devices based on the acquired ranking components; (c) position each ranked gaming device along a ranking scale relative to other ranked gaming devices based on the determined rankings; (d) cause a triggering event to occur; (e) select at least one gaming device from the plurality of ranked gaming devices based on the ranking scale; and (f) cause the processor to provide an award to a player of the selected gaming device, wherein the award is based, at least in part, on the selected gaming machine'"'"'s determined ranking. - View Dependent Claims (31)
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32. A method for operating a gaming system including a plurality of gaming devices in communication with a controller, the method comprising:
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(a) acquiring a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components are based on wager activity from the plurality of gaming devices during a designated period of time; (b) determining a ranking for each of the plurality of gaming devices based on the acquired ranking components; (c) positioning each ranked gaming device along a ranking scale relative to other ranked gaming devices based on the determined rankings; (d) causing a triggering event to occur; and (e) selecting at least one gaming device from the plurality of ranked gaming devices based on the ranking scale; and (f) providing an award to a player of the selected gaming device, wherein the award is based, at least in part, on the selected gaming device'"'"'s determined ranking.
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33. A method for ranking a plurality of players of a plurality of gaming devices playing a game, the method comprising:
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(a) acquiring a plurality of ranking components from each of the plurality of players, wherein the ranking components are based on wager activity from the plurality of players during a designated period of time; (b) determining a ranking for each of the plurality of players based on the acquired ranking components; (c) positioning each ranked player along a ranking scale relative to other ranked players based on the determined rankings; (d) causing a triggering event to occur; (e) selecting at least one player from the plurality of ranked players based on the ranking scale; and (f) providing an award to the selected player, wherein the award is based, at least in part, on the selected player'"'"'s determined ranking. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. A gaming system comprising:
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a controller; a game operated by the controller and playable upon a wager by a player, wherein the game is playable by a plurality of players; a plurality of ranking components acquired by the controller from each of a plurality of gaming devices, wherein the ranking components are based on wager activity of a player associated with each gaming device during a designated period of time; and a ranking for each of a plurality of the players determined by the controller based on the acquired ranking components, wherein the controller (i) positions each ranked player along a ranking scale relative to other ranked players based on the determined rankings, (ii) selects at least one player based on the ranking scale after a triggering event occurs and (iii) provides the selected player an award, wherein the award is based, at least in part, on the selected player'"'"'s determined ranking. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55)
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56. A gaming system comprising:
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a controller; and a plurality of gaming devices, wherein at least one gaming device includes; a display device; and a gaming device processor programmed to operate with the controller and the display device to; acquire a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components are based on wager activity of a player associated with each gaming device during a designated period of time; determine a ranking for each of a plurality of players based on the acquired ranking components; position each ranked player along a ranking scale relative to other ranked players based on the determined rankings; cause a triggering event to occur; select at least one player from the plurality of ranked players based on the ranking scale; and cause the processor to provide an award to at least one selected player, wherein the award is based, at least in part, on the selected player'"'"'s determined ranking.
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57. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming system including a plurality of gaming devices to:
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(a) acquire a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components are based on wager activity of a player associated with each gaming device during a designated period of time; (b) determine a ranking for each of a plurality of players based on the acquired ranking components; (c) position each ranked player along a ranking scale relative to other ranked players based on the determined rankings; (d) cause a triggering event to occur; (e) select at least one player from the plurality of ranked players based on the ranking scale; and (f) cause the processor to provide an award to at least one selected player, wherein the award is based, at least in part, on the selected player'"'"'s determined ranking. - View Dependent Claims (58)
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59. A method for operating a gaming system including a plurality of gaming devices in communication with a controller, the method comprising:
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(a) acquiring a plurality of ranking components from each of the plurality of gaming devices, wherein the ranking components are based on wager activity of a player associated with each gaming device during a designated period of time; (b) determining a ranking for each of a plurality of players based on the acquired ranking components; (c) positioning each ranked player along a ranking scale relative to other ranked players based on the determined rankings; (d) causing a triggering event to occur; (e) selecting at least one player from the plurality of ranked players based on the ranking scale; and (f) causing the processor to provide an award to at least one selected player, wherein the award is based, at least in part, on the selected player'"'"'s determined ranking.
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Specification