SERVER BASED GAMING SYSTEM HAVING SYSTEM TRIGGERED LOYALTY AWARD SEQUENCES
First Claim
Patent Images
1. A gaming system comprising:
- a controller;
at least one gaming device including;
a game operable upon a wager,at least one display device,at least one input device, anda gaming device processor programmed to operate with said controller, said display device and said input device to display said game;
a triggering event, wherein upon an occurrence of the triggering event, said controller is programmed to;
(a) determine a loyalty award;
(b) determine a loyalty award sequence based on said determined loyalty award, wherein the loyalty award sequence includes at least one game outcome modification; and
(c) communicate information based on the determined loyalty award sequence to the gaming device;
wherein the gaming device processor is programmed to;
(i) generate and display a first game outcome in said game;
(ii) provide any award associated with the first game outcome to a player;
(iii) enable the player to selectively activate the game outcome modification of the determined loyalty award sequence; and
(iv) if the player activates the game outcome modification of the determined loyalty award sequence;
(1) modify the generated first game outcome to form a second game outcome in said game, and(2) provide any award associated with the second game outcome to the player.
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Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
251 Citations
54 Claims
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1. A gaming system comprising:
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a controller; at least one gaming device including; a game operable upon a wager, at least one display device, at least one input device, and a gaming device processor programmed to operate with said controller, said display device and said input device to display said game; a triggering event, wherein upon an occurrence of the triggering event, said controller is programmed to; (a) determine a loyalty award; (b) determine a loyalty award sequence based on said determined loyalty award, wherein the loyalty award sequence includes at least one game outcome modification; and (c) communicate information based on the determined loyalty award sequence to the gaming device; wherein the gaming device processor is programmed to; (i) generate and display a first game outcome in said game; (ii) provide any award associated with the first game outcome to a player; (iii) enable the player to selectively activate the game outcome modification of the determined loyalty award sequence; and (iv) if the player activates the game outcome modification of the determined loyalty award sequence; (1) modify the generated first game outcome to form a second game outcome in said game, and (2) provide any award associated with the second game outcome to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A gaming device operable under control of at least one processor, said gaming device comprising:
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a game operable upon a wager; at least one display device operable with the processor; at least one input device operable with the processor; and wherein said processor is in communication with a controller and programmed to; (a) receive information based on a loyalty award sequence from the controller, said loyalty award sequence based on a controller determined loyalty award and including at least one game outcome modification; (b) generate and display a first game outcome in said game; (c) provide any award associated with the first game outcome to a player; (d) enable the player to selectively activate the game outcome modification of the determined loyalty award sequence; and (e) if the player activates the game outcome modification of the determined loyalty award sequence; (i) modify the generated first game outcome to form a second game outcome in said game, and (ii) provide any award associated with the second game outcome to the player. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A method of operating a gaming system, said gaming system including a controller in communication with at least one gaming device which includes a game operable upon a wager, at least one display device, and at least one input device, said method comprising:
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(a) determining if a triggering event occurs; (b) if the triggering event occurs; (i) causing the controller to determine a loyalty award; (ii) causing the controller to determine a loyalty award sequence based on said determined loyalty award, wherein the loyalty award sequence includes at least one game outcome modification; and (iii) causing the controller to communicate information based on the determined loyalty award sequence to the gaming device; and (c) causing the gaming device to; (i) generate and display a first game outcome in said game; (ii) provide any award associated with the first game outcome to a player; (iii) enable the player to selectively activate the game outcome modification of the determined loyalty award sequence; and (iv) if the player activates the game outcome modification of the determined loyalty award sequence; (1) modify the generated first game outcome to form a second game outcome in said game, and (2) provide any award associated with the second game outcome to the player. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A method of operating a gaming device, said method comprising:
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(a) receiving information based on a loyalty award sequence from a controller, said loyalty award sequence based on a controller determined loyalty award and including at least one game outcome modification; (b) generating and displaying a first game outcome in a game; (c) providing any award associated with the first game outcome to a player; (d) enabling the player to selectively activate the game outcome modification of the determined loyalty award sequence; and (e) if the player activates the game outcome modification of the determined loyalty award sequence; (i) modifying the generated first game outcome to form a second game outcome in said game, and (ii) providing any award associated with the second game outcome to the player. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
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Specification