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VIDEO GAME CONTROL SYSTEM AND A VIDEO GAME CONTROL SERVER

  • US 20080076569A1
  • Filed: 09/14/2007
  • Published: 03/27/2008
  • Est. Priority Date: 09/21/2006
  • Status: Active Grant
First Claim
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1. A video game control system comprising:

  • a plurality of player terminals respectively operated by a plurality of players, a video game being played in each of the plurality of player terminals; and

    a video game control server for controlling at least part of progress of the video game via a communication network, wherein each of the player terminals comprises;

    an attack command receiver that receives specification of an attack command for specifying an attack action that a player character is caused to execute by means of an attack specification operation by the player;

    a position measurer that measures a current position of the player terminal when the attack command receiver receives the specification of the attack command;

    a usage command information transmitter that transmits usage command information to the video game control server via the communication network, the usage command information including attack command information indicating an attack command received by the attack command receiver, current position information indicating a current position of the player terminal measured by the position measurer and player identification information for uniquely identifying the player; and

    an attack command executor that causes the player character to execute the attack action specified on the basis of the attack command received by the attack command receiver, wherein the video game control server comprises;

    a usage history information memory for storing usage history information indicating a usage history of attack commands for each of the plurality of player terminals;

    an integrated attack determiner that, when usage command information is received from any one of the player terminals, determines whether or not an attack action by an attack command indicated by attack command information is to be an integrated attack action on the basis of a current position of the user terminal indicated by current position information, the received usage command information including the attack command information and the current position information, the attack actions by the attack commands included in the usage history indicated by the usage history information being integrated in the integrated attack action, the integrated attack determiner also determining attack power information indicating attack power of the integrated attack action or attack power specification information capable of specifying the attack power in the case where it is determined that the attack action is to be the integrated attack action;

    an attack instruction information transmitter that transmits attack instruction information indicating a determination result of the integrated attack determiner to the player terminal; and

    a usage history information updater that updates the usage history information by adding the received usage command information to the usage history of the attack commands, and wherein the attack command executor causes the player character to execute the integrated attack action when receiving from the video game control server the attack instruction information including information that it is determined that the attack action is to be the integrated attack action, in the integrated attack action the attack power of the attack action indicated by the attack command received by means of the attack command receiver being set as the attack power indicated by the attack power information or the attack power specified by the attack power specification information, the received attack instruction information including the attack power information and the attack power specification information.

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