INTELLIGENT GAME EDITING SYSTEM AND METHOD WITH AUTOCOMPLETE AND OTHER FUNCTIONS THAT FACILITATE GAME AUTHORING BY NON-EXPERT END USERS
First Claim
1. A method of authoring a video game comprising:
- graphically selecting an object for inclusion in a game play environment;
using a stylus to draw a path within said environment; and
repetitively depositing instances of said graphically selected object along said path to create at least a portion of said video game structure while automatically preventing the user from depositing instances of said graphically selected object from creating non-functional structures within said game play environment.
2 Assignments
0 Petitions
Accused Products
Abstract
A new user-friendly game editor allows game players with little or no experience to create new games or game levels. Game element structures can be “drawn” using an “auto completion” feature that automatically functionally connects and/or arranges chosen game elements to provide a visually pleasing environment that is easily navigated by game characters. Such technology can allow an end user game player with little or no technical background to easily develop game levels that are fun to play and do not suffer from any significant defects or other problems that would decrease ease of navigation, functionality or amount of fun. The user may share the authored game with other users via a network so other users can retrieve the game and play it on their own game playing devices. Users can provide feedback concerning the fun and functionality of the game. Good feedback can entitle the game author to recognition including for example bonus points. Bonus points can be redeemed for items listed in an online catalog, which in turn can be used to author ever more interesting game play levels.
96 Citations
8 Claims
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1. A method of authoring a video game comprising:
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graphically selecting an object for inclusion in a game play environment; using a stylus to draw a path within said environment; and repetitively depositing instances of said graphically selected object along said path to create at least a portion of said video game structure while automatically preventing the user from depositing instances of said graphically selected object from creating non-functional structures within said game play environment. - View Dependent Claims (2, 3, 4, 5)
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6. A system for permitting an end user to share video games the end user has authored, comprising:
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a storage device that stores at least a portion of a video game authored by an end user; a processor that play tests said authored video game and automatically prevents said end user from creating non-functional structures within said authored video game; and a wireless connection that shares said play tested video game with other users.
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7. A storage device storing:
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first instructions that allow an end user to graphically select an object for inclusion in a game play environment; second instructions that allow a user to use a stylus to draw a path within said environment; third instructions that automatically, repetitively depositing instances of said graphically selected object along said path to create at least a portion of said video game structure while automatically preventing the user from depositing instances of said graphically selected object to create a non-functional structure; and fourth instructions that automatically play test said game play environment.
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8. A method of enabling end user authors to author game play comprising:
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providing an intelligent editor that assists an end user author in authoring game play; sharing the authored game play with other users via a communications network; receiving feedback from said other users; awarding bonus points to said end user author; allowing said end user author to shop a catalog of game play elements with said bonus points; and enabling said end user author to include said shopped game play elements in additional authored game play.
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Specification