Method, medium, and system rendering 3D graphic objects
First Claim
1. A method of rendering 3-dimensional (3D) graphic objects, comprising:
- extracting at least one object, from a plurality of 3D graphic objects, corresponding to a current state of a user interface, from a plurality of viewpoint based states of the user interface; and
selectively rendering the extracted at least one object.
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Abstract
A method, medium, and system rendering 3-dimensional (3D) graphic objects. According to the 3D rendering method, medium, and system, a minimum number of objects for expressing a current state of a user interface are extracted, and the extracted objects are rendered, thereby enabling the rendering performance of a user interface engine to be improved. Here, according to a method, medium, and system minimizing the number of rendering objects, a minimum number of objects for expressing each state of a user interface are culled, and a list of the culled objects is generated, thereby enabling the minimum number of objects for expressing a current state of a user interface to be extracted using the list of the culled objects.
28 Citations
21 Claims
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1. A method of rendering 3-dimensional (3D) graphic objects, comprising:
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extracting at least one object, from a plurality of 3D graphic objects, corresponding to a current state of a user interface, from a plurality of viewpoint based states of the user interface; and selectively rendering the extracted at least one object. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system rendering 3D graphic objects, comprising:
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an object extraction unit to extract at least one object, from a plurality of 3D graphic objects, corresponding to a current state of a user interface, from a plurality of viewpoint based states of the user interface; and a rendering unit to selectively render extracted objects.
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8. A method of minimizing a number of rendering objects for rending 3D graphic objects, comprising:
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culling at least one object, from a plurality of 3D graphic objects corresponding to a plurality of viewpoint based states of a user interface, corresponding to any one state of the user interface, from the plurality of states of the user interface; and generating an object list with respect to the at least one culled object with reference to the one state of the user interface. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method of minimizing a number of rendering objects for rending 3D graphic objects, comprising:
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culling at least one object, from a plurality of 3D graphic objects corresponding to a plurality of viewpoint based states of a user interface, corresponding to any one state of the user interface, from the plurality of states of the user interface; generating an object list with respect to the at least one culled object with reference to the one state of the user interface; extracting the at least one object from the object list, corresponding to a current state of the user interface; and selectively rendering the extracted at least one object. - View Dependent Claims (19)
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20. A system minimizing a number of rendering objects, comprising:
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an object culling unit to cull at least one object, from a plurality of 3D graphic objects corresponding to a plurality of viewpoint based states of a user interface, corresponding to any one state of the user interface, from the plurality of states of the user interface; and an object list generation unit to generate an object list with respect to the at least one culled object with reference to the one state of the user interface. - View Dependent Claims (21)
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Specification