Electronic slot machine
First Claim
1. In an electronic gaming apparatus having a display for displaying a plurality of symbols arrayed in at least three vertical columns of symbols, and at least three horizontal rows of symbols, a method of playing a game comprising the steps of:
- initiating game play by selecting a sequence for spinning columns and rows for a total of three;
sequentially spinning the selected columns and rows;
displaying a resulting set of symbols arrayed in the columns and rows on the display; and
determining whether the resulting set of symbols constitutes a winning combination.
0 Assignments
0 Petitions
Accused Products
Abstract
An electronic slot machine, having a display for displaying a plurality of symbols arrayed in at least three vertical columns of symbols, and at least three horizontal rows of symbols where game play is initiated by selecting a sequence for sequentially spinning selected columns and rows up to three total. The resulting display of symbols are analyzed to determine whether the array of symbols constitute a winning combination. Additional game playing occurs when the player selects a new sequence of rows and columns for spinning to achieve a new set of symbols for analysis to determine a winning combination.
71 Citations
32 Claims
-
1. In an electronic gaming apparatus having a display for displaying a plurality of symbols arrayed in at least three vertical columns of symbols, and at least three horizontal rows of symbols, a method of playing a game comprising the steps of:
-
initiating game play by selecting a sequence for spinning columns and rows for a total of three; sequentially spinning the selected columns and rows; displaying a resulting set of symbols arrayed in the columns and rows on the display; and determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (2, 3, 4)
-
-
5. A method of playing an electronic gaming apparatus comprising the steps of:
-
providing a display for displaying a plurality of symbols arrayed in at least two virtual reel sets, the first virtual reel set having at least three vertical columns of symbols, and the second virtual reel set having at least three horizontal rows of symbols, wherein the first vertical reel set and the second horizontal reel set intersect to form a three symbol by three symbol grid of at least nine shared symbols; initiating game play by selecting a sequence for spinning columns along a vertical axis and rows along a horizontal axis for a total of three; sequentially spinning the selected columns and rows, causing the shared symbols to spin along at least a vertical and a horizontal axis, without spinning the shared symbols on unselected columns and rows; displaying a resulting set of symbols arrayed in the columns and rows on the display; and determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (6, 7, 8)
-
-
9. An electronic gaming apparatus comprising:
-
a display for displaying a plurality of symbols arrayed in at least three vertical columns of symbols and at least three horizontal rows of symbols; a memory which stores a list of symbols for each of the vertical columns and horizontal rows; a microprocessor connected to the memory and the display; and computer-executable instructions for allowing the player to initiate game play by selecting a sequence for spinning columns and rows for a total of three;
sequentially spinning the selected columns and rows;
displaying a resulting set of symbols arrayed in the columns and rows on the display; and
determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (10, 11, 12)
-
-
13. An electronic gaming apparatus comprising:
-
a display for displaying a plurality of symbols arrayed in at least two virtual reel sets, the first virtual reel set having at least three vertical columns of symbols and the second virtual reel set having at least three horizontal rows of symbols, wherein the first virtual reel set and the second virtual reel set intersect to form a three symbol by three symbol grid of at least nine shared symbols; a memory which stores a list of symbols for each of the vertical columns and horizontal rows; a microprocessor connected to the memory and the display; and computer-executable instructions for allowing the player to initiate game play by selecting a sequence for spinning columns and rows for a total of three;
sequentially spinning the selected columns and rows, causing the shared symbols to spin along at least a vertical and a horizontal axis, without spinning the shared symbols on unselected columns and rows;
displaying a resulting set of symbols arrayed in the columns and rows on the display; and
determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (14, 15, 16)
-
-
17. In an electronic gaming apparatus having a display for displaying a plurality of symbols arrayed in at least three vertical columns of symbols, at least three horizontal rows of symbols, and at least two diagonal bands of symbols, a method of playing a game comprising the steps of:
-
initiating game play by selecting a sequence for spinning columns, rows, and bands for a total of three; sequentially spinning the selected columns, rows, and bands; displaying a resulting set of symbols arrayed in the columns, rows, and bands on the display; and determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (18, 19, 20)
-
-
21. A method of playing an electronic gaming apparatus comprising the steps of:
-
providing a display for displaying a plurality of symbols arrayed in at least three virtual reel sets, the first virtual reel set having at least three vertical columns of symbols, the second virtual reel set having at least three horizontal rows of symbols, and the third virtual reel set having at least two diagonal bands of symbols, wherein the first vertical reel set, the second horizontal reel set, and the third diagonal reel set intersect to form a three symbol by three symbol grid of at least five shared symbols; initiating game play by selecting a sequence for spinning columns along a vertical axis, rows along a horizontal axis, and bands along a diagonal axis for a total of three; sequentially spinning the selected columns, rows, and bands, causing the shared symbols to spin along at least a vertical, a horizontal, and a diagonal axis, without spinning the shared symbols on unselected columns and rows; displaying a resulting set of symbols arrayed in the columns, rows, and bands on the display; and determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (22, 23, 24)
-
-
25. An electronic gaming apparatus comprising:
-
a display for displaying a plurality of symbols arrayed in at least three vertical columns of symbols, at least three horizontal rows of symbols, and at least two diagonal bands of symbols; a memory which stores a list of symbols for each of the vertical columns, horizontal rows, and diagonal bands; a microprocessor connected to the memory and the display; and computer-executable instructions for allowing the player to initiate game play by selecting a sequence for spinning columns, rows, and bands for a total of three; sequentially spinning the selected columns, rows, and bands;
displaying a resulting set of symbols arrayed in the columns, rows, and bands on the display; and
determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (26, 27, 28)
-
-
29. An electronic gaming apparatus comprising:
-
a display for displaying a plurality of symbols arrayed in at least three virtual reel sets, the first virtual reel set having at least three vertical columns of symbols, the second virtual reel set having at least three horizontal rows of symbols, and the third virtual reel set having at least two diagonal bands of symbols, wherein the first virtual reel set, the second virtual reel set, and third virtual reel set intersect to form a three symbol by three symbol grid of at least five shared symbols; a memory which stores a list of symbols for each of the vertical columns, horizontal rows, and diagonal bands; a microprocessor connected to the memory and the display; and computer-executable instructions for allowing the player to initiate game play by selecting a sequence for spinning columns, rows, and bands for a total of three; sequentially spinning the selected columns, rows, and bands, causing the shared symbols to spin along at least a vertical, a horizontal, and a diagonal axis, without spinning the shared symbols on unselected columns, rows, and bands;
displaying a resulting set of symbols arrayed in the columns, rows, and bands on the display; and
determining whether the resulting set of symbols constitutes a winning combination. - View Dependent Claims (30, 31, 32)
-
Specification