GAMING SYSTEM AND METHOD HAVING PROMOTIONS BASED ON PLAYER SELECTED GAMING ENVIRONMENT PREFERENCES
First Claim
1. A gaming system comprising:
- a central controller;
a player tracking system;
a gaming machine including;
(i) a primary game operable upon a wager; and
(ii) a plurality of preference selections;
a plurality of promotions, wherein the promotions are different than the preference selections;
wherein the gaming machine, the player tracking system and the central controller are together operable to;
(a) enable a player to choose at least one preference selection;
(b) determine the at least one preference selection chosen by the player;
(c) store data based on the at least one preference selection chosen by the player in association with a player account;
(d) enact the at least one preference selection chosen by the player on the gaming machine;
(e) enable the player to play the primary game while the at least one preference selection chosen by the player is enacted;
(f) upon the player account meeting promotion criteria, determine one of the promotions to provide the player, wherein the determination is based, at least in part, on the stored data; and
(g) cause any determined promotion to be provided to the player.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system and method including a tracking system or a player tracking system and plurality of gaming machines. The gaming machines include at least one display device and a plurality of player preferences selections. These player preference selections enable a player to choose one or more elements of the background or an entertainment setting of the gaming machine while they are playing a game at the gaming machine. The gaming machine enables the player to enter identification information at the gaming machine and choose at least one preference. The gaming machine tracks all of the preference selections made by the player. Upon meeting certain promotional criteria, the gaming machine determines a promotion to provide the player based on the preferences of that player. That is, the player does not directly select any promotions. The gaming system determines personalized promotions for the player based on the preference selections made by that player.
248 Citations
52 Claims
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1. A gaming system comprising:
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a central controller; a player tracking system; a gaming machine including; (i) a primary game operable upon a wager; and (ii) a plurality of preference selections; a plurality of promotions, wherein the promotions are different than the preference selections; wherein the gaming machine, the player tracking system and the central controller are together operable to; (a) enable a player to choose at least one preference selection; (b) determine the at least one preference selection chosen by the player; (c) store data based on the at least one preference selection chosen by the player in association with a player account; (d) enact the at least one preference selection chosen by the player on the gaming machine; (e) enable the player to play the primary game while the at least one preference selection chosen by the player is enacted; (f) upon the player account meeting promotion criteria, determine one of the promotions to provide the player, wherein the determination is based, at least in part, on the stored data; and (g) cause any determined promotion to be provided to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A gaming system comprising:
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a central controller; a player tracking system; a gaming machine including; (i) a primary game operable upon a wager; and (ii) a plurality of preference selections operable to be enacted on said gaming machine; a plurality of promotions; wherein the gaming machine, the player tracking system and the central controller are together operable to; (a) enable a player to choose a preference selection; (b) determine the chosen preference selection; (c) store data based on the chosen preference selection in association with a player account for the player; (d) cause a gaming environment of said gaming machine to change based on the chosen preference selection; (e) enable the player to play the primary game; (f) determine if the player account has met a predetermined promotion criteria; (g) if the player account has met the predetermined promotion criteria, determine a promotion to provide the player, wherein if the player account has met a preference condition, the determination is based, at least in part, on the preference selection chosen by the player; and (h) cause any determined promotion to be provided to the player. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method of operating a gaming system, said method comprising:
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(a) enabling a player to choose at least one preference selection from a plurality of preference selections; (b) determining the at least one preference selection chosen by the player; (c) storing data based on the at least one preference selection chosen by the player in association with a player account; (d) enacting the at least one preference selection chosen by the player; (e) enabling the player to play a primary game while enacting the at least one preference selection chosen by the player; (f) upon the player account meeting promotion criteria, determining a promotion from a plurality of promotions to provide the player, wherein the promotions are different than the preference selections and the determination is based, as least in part, on the stored data; and (g) causing any determined promotion to be provided to the player. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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38. A method of operating a gaming system, said method comprising:
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(a) enabling a player to choose a preference selection from a plurality of preference selections; (b) determining the chosen preference selection; (c) storing data based on the chosen preference selection in association with a player account for player; (d) causing a gaming environment to change based on the chosen preference selection; (e) enabling the player to play a primary game; (f) determining if the player account has met a predetermined promotion criteria; (g) if the player account has met the predetermined promotion criteria, determining a promotion to provide the player, wherein if the player account has met a preference condition, the determination is based, at least in part, on the preference selection chosen by the player; and (h) causing any determined promotion to be provided to the player. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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Specification