Game apparatus, wireless module and game system
First Claim
1. A game apparatus which realizes a multiplayer gameplay using the game apparatus and at least one other game apparatus capable of performing wireless communication with each other, comprising:
- a wireless module having a time synchronization function of synchronizing a timer provided inside the wireless module to another timer provided inside another wireless module of the at least one other game apparatus which is set as a communication party for the multiplayer gameplay;
a processing section for executing a predetermined process; and
an adjustment section for adjusting a time at which the processing section executes the predetermined process based on a value of the timer of the wireless module of the game apparatus.
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Accused Products
Abstract
A master wireless module transmits a beacon signal to a client wireless module in the same cycle as a game processing cycle. Each of the master wireless module and the client wireless module outputs an interrupt signal when a transmission time of the beacon signal arrives. A game processing section of each of the master wireless module and the client wireless module adjusts a V counter based on the interrupt signal. Therefore, it becomes possible to easily synchronize, when a multiplayer gameplay is performed using a plurality of game apparatuses capable of performing wireless communication with each other, times at which the plurality of game apparatuses execute predetermined processes.
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Citations
22 Claims
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1. A game apparatus which realizes a multiplayer gameplay using the game apparatus and at least one other game apparatus capable of performing wireless communication with each other, comprising:
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a wireless module having a time synchronization function of synchronizing a timer provided inside the wireless module to another timer provided inside another wireless module of the at least one other game apparatus which is set as a communication party for the multiplayer gameplay;
a processing section for executing a predetermined process; and
an adjustment section for adjusting a time at which the processing section executes the predetermined process based on a value of the timer of the wireless module of the game apparatus. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A game apparatus which realizes a multiplayer gameplay using the game apparatus and at least one other game apparatus capable of performing wireless communication with each other, comprising:
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a wireless module having a time synchronization function of synchronizing a timer provided inside the wireless module to another timer provided inside another wireless module of the at least one other game apparatus which is set as a communication party for the multiplayer gameplay;
a processing section for executing a predetermined process; and
a determination section for determining a time at which the processing section executes the predetermined process based on a value of the timer of the wireless module of the game apparatus.
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20. A game apparatus which realizes a multiplayer gameplay using the game apparatus and at least one other game apparatus capable of performing wireless communication with each other, comprising:
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a connector connectable to a wireless module having a time synchronization function of synchronizing a timer provided inside the wireless module to another timer provided inside another wireless module of the at least one other game apparatus which is set as a communication party for the multiplayer gameplay;
a processing section for executing a predetermined process;
an adjustment section for adjusting a time at which the processing section executes the predetermined process based on the value of the timer of the wireless module connected to the connector.
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21. A wireless module which realizes a multiplayer gameplay using a game apparatus and at least one other game apparatus, comprising:
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time synchronization means of synchronizing a timer provided inside the wireless module to another timer provided inside another wireless module; and
interrupt signal outputting means of outputting an interrupt signal in a constant cycle based on a value of the timer.
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22. A game system which realizes a multiplayer gameplay using a plurality of game apparatuses including at least a first game apparatus and a second game apparatus, all of which are capable of performing wireless communication with each other,
the first game apparatus including: -
a first wireless module having a time synchronization function of synchronizing a timer provided inside the first wireless module to another timer provided inside a second wireless module of the second game apparatus;
a first processing section for executing a predetermined process; and
a first adjustment section for adjusting a time at which the first processing section executes the predetermined process based on a value of the timer of the first wireless module, and the second game apparatus including;
the second wireless module having the time synchronization function of synchronizing the said another timer provided inside the second wireless module to the timer provided inside the first wireless module of the first game apparatus;
a second processing section for executing a predetermined process; and
a second adjustment section for adjusting a time at which the second processing section executes the predetermined process based on a value of the said another timer of the second wireless module.
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Specification