Game strategy analysis tool
First Claim
1. One or more computer-readable media storing computer-executable instructions for performing a method for analyzing telemetry data recorded during a game session of a video game, wherein said video game comprises a simulated environment in which the game is played, and said telemetry data comprises location information corresponding to one or more events occurring within the simulated environment, said method comprising steps of:
- (i) receiving from a game playing device, game session telemetry data corresponding to a first player-character, said first player-character controlled by a user of the game playing device;
(ii) storing the game session telemetry data in a database;
(iii) querying the database for telemetry data matching specified criteria; and
(iv) generating a two dimensional image comprising a first view of the simulated environment overlaid with the queried telemetry data, wherein the overlaid telemetry data is placed in the two dimensional image at an approximate location of each event to which the overlaid telemetry data corresponds.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for recording and analyzing game session telemetry data are disclosed. A game console records telemetry data during a game session of a video game. The telemetry data may include location and time information for a player character performing various events in the video game. The telemetry data is sent to a title server corresponding to the video game, and the title server analyzes the data and stores the data in a database. A user, via a web site, can subsequently query the telemetry data stored in the database for user-specified criteria. A two-dimensional image of a view of the simulated environment within the video game is generated, overlaid with the location and time-based telemetry data, and is sent to the user for review and analysis.
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Citations
20 Claims
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1. One or more computer-readable media storing computer-executable instructions for performing a method for analyzing telemetry data recorded during a game session of a video game, wherein said video game comprises a simulated environment in which the game is played, and said telemetry data comprises location information corresponding to one or more events occurring within the simulated environment, said method comprising steps of:
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(i) receiving from a game playing device, game session telemetry data corresponding to a first player-character, said first player-character controlled by a user of the game playing device; (ii) storing the game session telemetry data in a database; (iii) querying the database for telemetry data matching specified criteria; and (iv) generating a two dimensional image comprising a first view of the simulated environment overlaid with the queried telemetry data, wherein the overlaid telemetry data is placed in the two dimensional image at an approximate location of each event to which the overlaid telemetry data corresponds. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. One or more computer-readable media storing computer-executable instructions for performing a method for recording telemetry data during a game session of a video game, wherein said video game comprises a simulated environment in which the game is played, said method comprising steps of:
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(i) in response to the occurrence of a predefined event within the game session, storing telemetry data comprising an identification of a player character performing the predefined event, a location within the simulated environment of the player character, and a time at which the predefined event occurred within the game session; and (ii) upon completion of the game session, uploading the stored telemetry data to a title server corresponding to the video game. - View Dependent Claims (12, 13, 14, 15, 16)
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17. One or more computer-readable media storing computer-executable instructions for performing a method for analyzing telemetry data recorded during a game session of a video game, wherein said video game comprises a simulated environment in which the game is played, said method comprising steps of:
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(i) receiving from a game playing device, game session telemetry data corresponding to a player-character, said player-character controlled by a user of the game playing device, and said game session telemetry data comprising location information over time, each location corresponding to one or more events occurring during the game session; (ii) storing the game session telemetry data in a database; (iii) comparing the stored game session telemetry data against the physics of a game engine of the video game; and (iv) determining that a user corresponding to the telemetry data is a cheater when the stored game session telemetry data is adverse to the physics of the game engine. - View Dependent Claims (18, 19, 20)
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Specification