Electronic Trading Card
First Claim
1. A computer implemented game apparatus, comprising:
- a plurality of electronic trading cards embodied in an electronic format that expresses a trading card metaphor that supports content scarcity and content authenticity, each of said electronic trading cards stored in a computer readable medium and adapted for operation with at least one corresponding computer game program for use in connection with a game play segment;
wherein at least one of said electronic trading cards is uniquely identified with information used in connection with the computer game program;
at least one of said electronic trading cards used in connection with the generation or display of multimedia content; and
at least one of said electronic trading cards comprises data that is used in connection with a game play segment of said computer game program.
1 Assignment
0 Petitions
Accused Products
Abstract
A system for the application of a trading card metaphor to a disassociated computer program and the unique design of several hardware and software systems supports and enhances collecting, trading, game playing, and creating of digital electronic trading cards by taking the traditional trading card metaphor and uniquely updating and enhancing it for application in consumer digital media. An electronic hardware and software architecture for electronic trading cards (ETCs) has a number of components that function together as a system that support making electronic trading cards, trading electronic trading cards, activities (such as game playing) with electronic trading cards, and collecting electronic trading cards. The ETC format is embodied in the components of the electronic trading card system, which are designed to generate and accept a common proprietary electronic trading card format, so that, for example, a card created in a card-making application can be recognized by an electronic trading card album. The card format supports both scarcity and authenticity, which are essential to card collecting and trading, within a disassociated computer code segment.
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Citations
1 Claim
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1. A computer implemented game apparatus, comprising:
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a plurality of electronic trading cards embodied in an electronic format that expresses a trading card metaphor that supports content scarcity and content authenticity, each of said electronic trading cards stored in a computer readable medium and adapted for operation with at least one corresponding computer game program for use in connection with a game play segment;
wherein at least one of said electronic trading cards is uniquely identified with information used in connection with the computer game program;
at least one of said electronic trading cards used in connection with the generation or display of multimedia content; and
at least one of said electronic trading cards comprises data that is used in connection with a game play segment of said computer game program.
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Specification