Gaming device
First Claim
Patent Images
1. A gaming device comprising:
- a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided; and
a controller that operates;
(a) to perform a control to repeatedly execute the unit games;
(b) to perform a control to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) to provide a payout when it is determined that the stored execution number of unit games has reached any of the valid reference numbers; and
(f) to invalidate the reference number reached by the stored execution number of unit games.
1 Assignment
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Accused Products
Abstract
A slot machine 10 executes rescue pay when a value Ta of a unit game counter has reached Ta max k.
61 Citations
10 Claims
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1. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided; and
a controller that operates;
(a) to perform a control to repeatedly execute the unit games;
(b) to perform a control to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) to provide a payout when it is determined that the stored execution number of unit games has reached any of the valid reference numbers; and
(f) to invalidate the reference number reached by the stored execution number of unit games.
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2. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided, and the plural types of reference numbers being associated with plural types of payout amounts; and
a controller that operates;
(a) to repeatedly execute the unit games;
(b) to perform a control to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) when it is determined that the stored execution number of unit games has reached any one reference number of the valid reference numbers, to provide a payout of an amount corresponding to the one reference number; and
(f) to invalidate the reference number reached by the stored execution number of unit games.
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3. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided, and the plural types of reference numbers being associated with plural types of payout amounts; and
a controller that operates;
(a) to perform a control to repeatedly execute the unit games;
(b) to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to display, on a display, the predetermined reset condition, a payout amount corresponding to each of the reference numbers, and a remaining number of the unit games until the stored execution number of unit games reaches each of the reference numbers;
(e) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(f) when it is determined that the stored execution number of unit games has reached any one reference number of the valid reference numbers, to provide a payout of an amount corresponding to the one reference number; and
(g) to invalidate the reference number reached by the stored execution number of unit games.
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4. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided; and
a controller that operates;
(a) to repeatedly execute the unit games;
(b) to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) when it is determined that the stored execution number of unit games has reached any of the valid reference numbers, to receive an input using an input device capable of input as to whether or not a player is to receive the payout;
(f) to provide a payout when the information inputted from the input device indicates a message that the player is to receive the payout; and
(g) to invalidate the reference number reached by the stored execution number of unit games.
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5. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided; and
a controller that operates;
(a) to repeatedly execute the unit games;
(b) to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) when it is determined that the stored execution number of unit games has reached any of the valid reference numbers, to receive an input using an input device capable of input as to whether or not a player is to receive the payout;
(f) to provide a payout when the information inputted from the input device indicates a message that the player is to receive the payout;
(g) to invalidate the reference number reached by the stored execution number of unit games; and
(h) when the information inputted from the input device indicates the message that the player is to receive the payout, to invalidate the reference number larger in value than the reference number reached by the stored execution number of unit games.
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6. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided, and the plural types of reference numbers being associated with plural types of payout amounts; and
a controller that operates;
(a) to repeatedly execute the unit games;
(b) to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) when it is determined that the stored execution number of unit games has reached any one reference number of the valid reference numbers, to receive an input using an input device capable of input as to whether or not a player is to receive the payout;
(f) to provide a payout of an amount corresponding to the one reference number when the information inputted from the input device indicates a message that the player is to receive the payout; and
(g) to invalidate the reference number reached by the stored execution number of unit games.
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7. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided, and the plural types of reference numbers being associated with plural types of payout amounts; and
a controller that operates;
(a) to repeatedly execute the unit games;
(b) to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) when it is determined that the stored execution number of unit games has reached any one reference number of the valid reference numbers, to receive an input using an input device capable of input as to whether or not a player is to receive the payout;
(f) to provide a payout of an amount corresponding to the one reference number when the information inputted from the input device indicates a message that the player is to receive the payout;
(g) to invalidate the reference number reached by the stored execution number of unit games; and
(h) when the information inputted from the input device indicates the message that the player is to receive the payout, to invalidate the reference number larger in value than the reference number reached by the stored execution number of unit games.
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8. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided, and the plural types of reference numbers being associated with plural types of payout amounts; and
a controller that operates;
(a) to perform a control to repeatedly execute the unit games;
(b) to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to display, on a display, the predetermined reset condition, a payout amount corresponding to each of the reference numbers, and a remaining number of the unit games until the stored execution number of unit games reaches each of the reference numbers;
(e) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(f) when it is determined that the stored execution number of unit games has reached any one reference number of the valid reference numbers, to receive an input using an input device capable of input as to whether or not a player is to receive the payout;
(g) to provide a payout of an amount corresponding to the one reference number when the information inputted from the input device indicates a message that the player is to receive the payout; and
(h) to invalidate the reference number reached by the stored execution number of unit games.
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9. A gaming device comprising:
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a storage device that stores plural types of reference numbers, each of which indicates an execution number of unit games, the execution number being taken as an occasion where a payout is provided, and the plural types of reference numbers being associated with plural types of payout amounts; and
a controller that operates;
(a) to perform a control to repeatedly execute the unit games;
(b) to invalidate the plural types of reference numbers in order from a smaller one in value every time when a predetermined reset condition is satisfied;
(c) to store each execution number of unit games;
(d) to display, on a display, the predetermined reset condition, a payout amount corresponding to each of the reference numbers, and a remaining number of the unit games until the stored execution number of unit games reaches each of the reference numbers;
(e) to determine whether or not the stored execution number of unit games has reached any of the reference numbers which are valid;
(e) when it is determined that the stored execution number of unit games has reached any one reference number of the valid reference numbers, to receive an input using an input device capable of input as to whether or not a player is to receive the payout;
(f) to provide a payout of an amount corresponding to the one reference number when the information inputted from the input device indicates a message that the player is to receive the payout;
(g) to invalidate the reference number reached by the stored execution number of unit games; and
(h) when the information inputted from the input device indicates the message that the player is to receive the payout, to invalidate the reference number larger in value than the reference number reached by the stored execution number of unit games.
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10. A gaming device comprising:
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a storage device that stores plural types of reference consumptions, each of which indicates a consumption of bet money, the consumption being taken as an occasion where a payout is provided; and
a controller that performs;
(a) processing for performing a control to repeatedly execute unit games;
(b) processing for performing a control to invalidate the plural types of reference consumptions in order from a smaller one in value when a predetermined reset condition is satisfied;
(c) processing for storing each consumption of the bet money;
(d) processing for performing a control to determine whether or not the stored consumption of the bet money has reached any of the reference consumptions which are valid;
(e) processing for performing a control to provide a payout when it is determined that the stored consumption of the bet money has reached any of the valid reference consumptions; and
(f) processing for performing a control to invalidate the reference consumption reached by the stored consumption of the bet money.
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Specification