Delivery Of Advertising Into Multiple Video Games
First Claim
1. A system for playing computer or video games and displaying advertising to an audience playing the computer or video games, the system comprising:
- multiple electronic game platforms, wherein each game platform includes;
a display screen;
an input device;
a network connection;
memory at least temporarily storing game elements under multiple computer or video games, and storing an advertising presentation process; and
a data processor coupled to the display screen, input device, network connection, and memory, wherein the processor is programmed;
to execute elements of the computer or video game as a player plays the computer or video game, wherein the computer or video game includes multiple advertising locations to receive advertisements,to receive advertisements via the network connection under direction of the advertising presentation process,to insert advertisements into the advertising locations under direction of the advertising presentation process, and,to provide reporting data regarding impressions of the advertisements provided to the player under direction of the advertising presentation process; and
a game advertising system for broadcasting multiple advertisements associated with advertisement campaigns across multiple games to the multiple electronic game platforms, wherein at least some of the broadcasted advertisements are matched to at least some of the multiple games based on establishing a correspondence between a genre or category associated with the broadcasted advertisements and a genre or category assigned to the multiple games, and wherein the game advertising system includes;
an advertising database containing the multiple advertisements, wherein at least one advertisement is associated with each of the advertisement campaigns;
an advertising location database identifying multiple advertising locations within each of the multiple games; and
,an advertising server in communication with the advertising and advertising location databases and at least at times in network communication with the multiple electronic game platforms;
wherein the advertising server is programmed;
to provide the least one advertisement associated with each of the advertisement campaigns to the advertising presentation process of the multiple electronic game platforms via the network connection, andto count the delivery of each of the advertisements based on the reporting data received.
3 Assignments
0 Petitions
Accused Products
Abstract
An advertisement delivery scheme and associated facility provide targeted advertisements for multiple video games without advertisers having to specify specific game titles in which they would like their advertisements placed. The targeted advertisements may be provided via a network connection while the video game applications are executed on gaming devices, or via other means. Advertisements may be targeted to groupings of one or more games, and or groupings of one or more players. Data about the presentation of advertisements, such as impression data, may be collected and reported on, along with other information tracked through a game playing device.
270 Citations
51 Claims
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1. A system for playing computer or video games and displaying advertising to an audience playing the computer or video games, the system comprising:
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multiple electronic game platforms, wherein each game platform includes; a display screen; an input device; a network connection; memory at least temporarily storing game elements under multiple computer or video games, and storing an advertising presentation process; and a data processor coupled to the display screen, input device, network connection, and memory, wherein the processor is programmed; to execute elements of the computer or video game as a player plays the computer or video game, wherein the computer or video game includes multiple advertising locations to receive advertisements, to receive advertisements via the network connection under direction of the advertising presentation process, to insert advertisements into the advertising locations under direction of the advertising presentation process, and, to provide reporting data regarding impressions of the advertisements provided to the player under direction of the advertising presentation process; and a game advertising system for broadcasting multiple advertisements associated with advertisement campaigns across multiple games to the multiple electronic game platforms, wherein at least some of the broadcasted advertisements are matched to at least some of the multiple games based on establishing a correspondence between a genre or category associated with the broadcasted advertisements and a genre or category assigned to the multiple games, and wherein the game advertising system includes; an advertising database containing the multiple advertisements, wherein at least one advertisement is associated with each of the advertisement campaigns; an advertising location database identifying multiple advertising locations within each of the multiple games; and
,an advertising server in communication with the advertising and advertising location databases and at least at times in network communication with the multiple electronic game platforms; wherein the advertising server is programmed; to provide the least one advertisement associated with each of the advertisement campaigns to the advertising presentation process of the multiple electronic game platforms via the network connection, and to count the delivery of each of the advertisements based on the reporting data received. - View Dependent Claims (2, 3)
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4. A method for delivering advertisements within a computer or video game or games running on a player'"'"'s computer or game console, the method comprising:
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providing an update request to a remote server; downloading data with respect to new advertising media associated with multiple inventory elements associated with the game or games, wherein the inventory elements represent locations within the game or games where at least one of the advertising media may be displayed or replayed to the player via the computer or game console, and wherein the new advertising media is selected for the game or games based on at least one genre or type classification associated with the game or games; during a session of game play, displaying or replaying to the player via the computer or game console at least some of the advertising media with respect to the multiple inventory elements; and uploading reporting data associated with the displaying or replaying to the player of the advertising media. - View Dependent Claims (5, 6, 7, 8, 46)
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9. A system for displaying ads in electronic games, wherein the electronic games are played on computers, game consoles, or both, which are coupled to a network, the system comprising:
an ad server configured to exchange data with the computers or game consoles via the network, wherein the ad server includes; a game development module, wherein the game development module is configured to specify inventory elements in electronic games for ad placement, and to provide a display of details of inventory elements; a game advertisement module, wherein the game advertisement module is configured to receive ads and provide the received ads to the computers or game consoles for display or replay within inventory elements of the electronic games, wherein for at least one of the received ads and for at least one of the electronic games, providing the received ad is based, at least in part, on matching a classification associated with the electronic game with a classification or target specified by an advertiser associated with the received ad; and a game publishing module, wherein the game publishing module is configured to provide a display of reporting data with respect to ads presented within the inventory elements of the electronic games. - View Dependent Claims (10, 11, 12, 13, 14, 51)
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15. An apparatus for providing ads in electronic games, wherein the electronic games are played on multiple computers, game consoles, or both, which are coupled to a network, the apparatus comprising:
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advertising server means for serving ads to inventory elements within electronic games played on the multiple computers or game consoles, wherein for at least one of the ads and for at least one of the electronic games, serving the ad is based, at least in part, on matching a classification associated with the electronic game with a classification selection specified by an advertiser associated with the ad; media server means for providing, via the network, electronic advertising media to the multiple computers or game consoles; and impression server means for receiving, via the network, ad presentation data from the multiple computers or game consoles and determining which ads delivered during play of the electronic games count as impressions. - View Dependent Claims (16, 17, 18, 19)
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20. A method for delivering advertisements within computer or video games, the method comprising:
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receiving an ad campaign request to place an ad within computer or video games, without specifying a specific computer or video game title; and broadcasting at least one electronic ad associated with the advertising campaign for substantially simultaneous display in multiple, different computer or video games, wherein for at least one of the ads and for at least one of the electronic games, the broadcasting is based, at least in part, on matching a classification associated with the electronic game with a target classification specified by an advertiser associated with the ad. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. An method for displaying or replaying advertisements in electronic games played, wherein the electronic games are played on multiple gaming devices, the method comprising:
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receiving advertisement campaign information, wherein the advertisement campaign information includes data for presenting at least one advertisement and data for automatically targeting sub-channels associated with the electronic games; and receiving information regarding available advertisement units associated with at least some of the electronic games, wherein the available advertisement unit information includes information to allow targeting of advertisements to the sub-channels, including targeting by game genre; and dynamically and automatically serving the at least one advertisement to available advertisement units within all of the electronic games played on the multiple gaming devices, or within a targeted sub-channel of electronic games played on the multiple gaming devices. - View Dependent Claims (32, 33, 34, 47)
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35. A method for delivering advertisements within electronic games, the method comprising:
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aggregating locations for advertisements from an aggregation of multiple, different electronic games; and defining a subset of advertisement locations from the aggregated advertisement locations for delivery of advertisements to the subset of advertisement locations, wherein the subset of advertisement locations targets a game playing audience having a common characteristic. - View Dependent Claims (36)
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37. A computer-readable medium containing a data structure associated with tracking presentation of an electronic advertisement delivered via a network connection comprising:
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first information element identifying the advertisement delivered via the network connection, wherein the advertisement is selected for delivery to at least one electronic game based, at least in part, on matching a genre or topic associated with the at least one electronic game with a genre or topic specified by an advertiser associated with the advertisement; and second information element providing a count of a number of times the advertisement was presented during play of the at least one electronic game. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45)
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48. A method of providing information from a computer or video game running on a player'"'"'s computer or game console, the method comprising:
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identifying multiple electronic elements within the computer or video game, where at least some of the multiple electronic game elements may be displayed or replayed to a player via the computer or game console; during a session of game play, tracking a player'"'"'s interaction with at least some of the identified electronic game elements; and
,uploading reporting data to a remote server, wherein the reporting data is associated with the tracking of the player'"'"'s interaction with the at least some of the identified electronic game elements. - View Dependent Claims (49, 50)
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Specification