Button panel control for a gaming machine
First Claim
1. A gaming machine for playing a game of chance comprising:
- a cabinet;
a processor situated in the cabinet, the processor coupled to output game data related to play of a game of chance;
an input device coupled to receive indicia of credit for wagering on the game of chance;
a display coupled to receive the game data from the processor and display the game data; and
a button panel having a first plurality of input devices and a second plurality of input devices, a first light border disposed around the first plurality of input devices, a second light border disposed around the second plurality of input devices, the light borders coupled to the processor to be lighted responsive to notification of one or more events, the input devices configured to receive player input for interaction with the machine.
1 Assignment
0 Petitions
Accused Products
Abstract
Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel. A player interface is coupled to receive player input for setting parameters defining the audio and video presentation of game data on the machine. Contributing to the audio presentation, one or more speakers situated in an upper region of the cabinet are oriented at a downward angle.
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Citations
18 Claims
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1. A gaming machine for playing a game of chance comprising:
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a cabinet; a processor situated in the cabinet, the processor coupled to output game data related to play of a game of chance; an input device coupled to receive indicia of credit for wagering on the game of chance; a display coupled to receive the game data from the processor and display the game data; and a button panel having a first plurality of input devices and a second plurality of input devices, a first light border disposed around the first plurality of input devices, a second light border disposed around the second plurality of input devices, the light borders coupled to the processor to be lighted responsive to notification of one or more events, the input devices configured to receive player input for interaction with the machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of coordinating the display of a lighting pattern to highlight one or more groups of buttons on a button panel of a gaming machine, the button panel having a first plurality of input devices and a second plurality of input devices, a first light border disposed around the first plurality of input devices, a second light border disposed around the second plurality of input devices, the method comprising:
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receiving an event notification signal indicating occurrence of an event; identifying at least one of the first light border and the second light border as designated to be lighted; identifying the event; selecting a lighting pattern associated with the event; and providing the selected lighting pattern to the identified at least one light border for output. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method of providing a personalized presentation of a lighting pattern to highlight one or more groups of buttons on a button panel of a gaming machine, the button panel having a first plurality of input devices and a second plurality of input devices, a first light border disposed around the first plurality of input devices, a second light border disposed around the second plurality of input devices, the method comprising:
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receiving player identification information; retrieving player preference data associated with the received player identification information, the player preference data including a preferred lighting pattern; identifying at least one of the first light border and the second light border as designated to be lighted; providing the preferred lighting pattern to the identified at least one light border for output. - View Dependent Claims (17, 18)
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Specification