Game Apparatus, Game Program, Storage Medium Storing Game Program and Game Control Method
First Claim
1. A game apparatus, comprising:
- a first display portion,a second display portion,a storage means for storing data to display a game image,an input means for instructing an arbitrary position in said second display portion,a coordinates detecting means for detecting coordinates data corresponding to a position instructed by said input means,an operational object determining means for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinates data detected by said coordinates detecting means,an image display controlling means for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining means, anda game processing means for performing a game process on said game image displayed on second display portion on the basis of the coordinates data detected by said coordinates detecting means, whereinsaid game processing means changes said first game image displayed on said second display portion by said image display controlling means on the basis of the coordinates data detected by said coordinates detecting means.
1 Assignment
0 Petitions
Accused Products
Abstract
A game apparatus (10) includes an LCD (12) and an LCD (14), for example, and the LCD (14) is provided with a touch panel (22). On the LCD (12), a first game image is displayed, and on the LCD (14), a second game image is displayed. It is determined whether or not the first game image becomes an object to be operated on the basis of coordinates data detected in response to an operation of the touch panel (22) by a player, input data obtained from an operating switch (20), a microphone (34), or the like. When it is determined that the first game image becomes an object to be operated, the first game image and the second game image are switched and displayed, for example. Then, when it is determined that the first game image displayed on the LCD (14) does not become an object to be operated, the first game image is displayed on the LCD (12).
33 Citations
26 Claims
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1. A game apparatus, comprising:
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a first display portion, a second display portion, a storage means for storing data to display a game image, an input means for instructing an arbitrary position in said second display portion, a coordinates detecting means for detecting coordinates data corresponding to a position instructed by said input means, an operational object determining means for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinates data detected by said coordinates detecting means, an image display controlling means for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining means, and a game processing means for performing a game process on said game image displayed on second display portion on the basis of the coordinates data detected by said coordinates detecting means, wherein said game processing means changes said first game image displayed on said second display portion by said image display controlling means on the basis of the coordinates data detected by said coordinates detecting means. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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2. (canceled)
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3. A game apparatus, comprising:
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a first display portion, a second display portion, a storage means for storing data to display a game image, an input means for instructing an arbitrary position in said second display portion, a coordinates detecting means for detecting coordinates data corresponding to a position instructed by said input means, a movement instructing means for instructing a movement of said game image between said first display portion and said second display portion, a movement instruction detecting means for detecting movement instructing data from said movement instructing means, an operational object determining means for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the movement instructing data detected by said movement instruction detecting means, an image display controlling means for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining means, and a game processing means for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting means, wherein said game processing means changes said first game image displayed on said second display portion by said image display controlling means on the basis of the coordinates data detected by said coordinates detecting means.
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4. (canceled)
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19. A game program of a game apparatus having a first display portion, a second display portion, a storage means for storing data to display a game image, and an input means for instructing an arbitrary position in said second display portion,
causing a processor of said game apparatus to execute a coordinates detecting step for detecting coordinates data corresponding to a position instructed by said input means, an operational object determining step for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinates data detected by said coordinates detecting step, an image display controlling step for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining step, and a game processing step for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting step, wherein said game processing step changes said first game image displayed on said second display portion by said image display controlling step on the basis of the coordinates data detected by said coordinates detecting step.
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20. A storage medium storing game program of a game apparatus having a first display portion, a second display portion, a storage means for storing data to display a game image, and an input means for instructing an arbitrary position in said second display portion, wherein
said game program causes a processor of said game apparatus to execute a coordinates detecting step for detecting coordinates data corresponding to a position instructed by said input means, an operational object determining step for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinates data detected by said coordinates detecting step, an image display controlling step for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining step and a game processing step for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting step, wherein said game processing step changes said first game image displayed on said second display portion by said image display controlling step on the basis of the coordinates data detected by said coordinates detecting step.
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21. A game control method of a game apparatus having a first display portion, a second display portion, a storage means for storing data to display a game image, and an input means for instructing an arbitrary position in said second display portion, including:
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a coordinates detecting step for detecting coordinates data corresponding to a position instructed by said input means, an operational object determining step for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the coordinates data detected by said coordinates detecting step, an image display controlling step for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining step, and a game processing step for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting step, wherein said game processing step changes said first game image displayed on said second display portion by said image display controlling step on the basis of the coordinates data detected by said coordinates detecting step.
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22. A game program of a game apparatus having a first display portion, a second display portion, a storage means for storing data to display a game image, and an input means for instructing an arbitrary position in said second display portion, and a movement instructing means for instructing a movement of said game image between said first display portion and said second display portion,
causing a processor of said game apparatus to execute a movement instruction detecting step for detecting movement instructing data from said movement instructing means, an operational object determining step for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the movement instructing data detected by said movement instruction detecting step, an image display controlling step for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining step, a coordinates detecting step for detecting coordinates data corresponding to the position instructed by said input means, and a game processing step for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting step, wherein said game processing step changes said first game image displayed on said second display portion by said image display controlling step on the basis of the coordinates data detected by said coordinates detecting step.
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23. A storage medium storing game program of a game apparatus having a first display portion, a second display portion, a storage means for storing data to display a game image, an input means for instructing an arbitrary position in said second display portion, and a movement instructing means for instructing a movement of said game image between said first display portion and said second display portion, wherein
said game program causes a processor of said game apparatus to execute a movement instruction detecting step for detecting movement instructing data from said movement instructing means, an operational object determining step for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the movement instructing data detected by said movement instruction detecting step, an image display controlling step for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining step, a coordinates detecting step for detecting coordinates data corresponding to the position instructed by said input means, and a game processing step for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting step, wherein said game processing step changes said first game image displayed on said second display portion by said image display controlling step on the basis of the coordinates data detected by said coordinates detecting step.
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24. A game control method of a game apparatus having a first display portion, a second display portion, a storage means for storing data to display a game image, an input means for instructing an arbitrary position in said second display portion, and a movement instructing means for instructing a movement of said game image between said first display portion and said second display portion, including:
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a movement instruction detecting step for detecting movement instructing data from said movement instructing means, an operational object determining step for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the movement instructing data detected by said movement instruction detecting step, an image display controlling step for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining step, a coordinates detecting step for detecting coordinates data corresponding to the position instructed by said input means, and a game processing step for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting step, wherein said game processing step changes said first game image displayed on said second display portion by said image display controlling step on the basis of the coordinates data detected by said coordinates detecting step.
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25. A game apparatus, comprising:
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a first display portion, a second display portion, a storage means for storing data to display a game image, a first input means for instructing an arbitrary position in said second display portion, a coordinates detecting means for detecting coordinates data corresponding to a position instructed by said input means, a second input means different from said first input means, an input data detecting means for detecting input data from said second input means, an operational object determining means for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the input data detected by said input data detecting means, an image display controlling means for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining means, and a game processing means for performing a game process on said game image displayed on second display portion on the basis of the coordinates data detected by said coordinates detecting means, wherein said game processing means changes said first game image displayed on said second display portion by said image display controlling means on the basis of the coordinates data detected by said coordinates detecting means.
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26. A game program of a game apparatus having a first display portion, a second display portion, a storage means for storing data to display a game image, a first input means for instructing an arbitrary position in said second display portion, and a second input means different from said first input means, causing a processor of said game apparatus to execute
an input data detecting step for detecting input data from said second input means, an operational object determining step for determining whether or not a first game image displayed on said first display portion becomes an object to be operated on the basis of the input data detected by said input data detecting step, an image display controlling step for switching between said first game image which is being displayed on said first display portion and a second game image which is being displayed on said second display portion, and respectively displaying them on said second display portion and said first display portion when it is determined that said first game image becomes an object to be operated by said operational object determining step, a coordinates detecting step for detecting coordinates data corresponding to a position instructed by said input means, and a game processing step for performing a game process on said game image displayed on said second display portion on the basis of the coordinates data detected by said coordinates detecting step, wherein said game processing step changes said first game image displayed on said second display portion by said image display controlling step on the basis of the coordinates data detected by said coordinates detecting step.
Specification