Game Scrap System, Game Scrap Method, and Computer Readable Recording Medium Recording Program for Implementing the Method
First Claim
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1. A game scrap system comprising:
- a memory for storing setup information associated with a generation of a predetermined event signal wherein the predetermined event signal is generated when a predetermined game event occurs while at least one gamer is playing a video game;
an event signal generation unit configured for generating the event signal according to the stored setup information and a game progress of the gamer;
an image capturing unit configured for, in response to the event signal, capturing a game image to generate game image information; and
an image transmission unit transmitting the generated game image information to a remote location in a network.
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Abstract
A game scrap system associated with a game progress includes: a data table setting setup information by recording at least one game environment associated with a generation of a predetermined event signal; an event signal generation unit generating the event signal when a game environment according to a game progress corresponds to at least a portion of the setup information; an image capturing unit, in response to the event signal, capturing a game image to generate game image information; and an image transmission unit transmitting the generated game image information to a remote location in a network using a network address.
85 Citations
22 Claims
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1. A game scrap system comprising:
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a memory for storing setup information associated with a generation of a predetermined event signal wherein the predetermined event signal is generated when a predetermined game event occurs while at least one gamer is playing a video game; an event signal generation unit configured for generating the event signal according to the stored setup information and a game progress of the gamer; an image capturing unit configured for, in response to the event signal, capturing a game image to generate game image information; and an image transmission unit transmitting the generated game image information to a remote location in a network. - View Dependent Claims (2, 3, 4)
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5. A game scrap system comprising:
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a memory for storing game image information by capturing playing image while at least one gamer is playing a video game; a component configured for filtering at least a portion of said stored game image information to select a unit game image information, in response to a predetermined event signal; and a component configured for transmitting the filtered unit game image information to a remote location in a network. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13)
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14. A game scrap method comprising the steps of:
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generating an event signal associated with capturing a game playing image according to a predetermined event signal setup information and a game process which at least one gamer interacts with a video game when; capturing at least one playing image session of which at least one gamer interacts with a video game, in response to the generated event signal; and transmitting at least a portion of said captured playing image session to a remote location in a network. - View Dependent Claims (15)
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16. A game scrap method comprising the steps of:
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recording game image information by capturing playing image of which at least one gamer interacts with a video game; filtering at least a portion of said recorded game image information to select a unit game image information, in response to a predetermined event signal; and transmitting the filtered unit game image information to a remote location in a network. - View Dependent Claims (17, 18, 19, 20, 21, 22)
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Specification