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Reducing Bandwidth Requirements for Peer-to-Peer Gaming Architectures

  • US 20080115121A1
  • Filed: 11/13/2006
  • Published: 05/15/2008
  • Est. Priority Date: 11/13/2006
  • Status: Active Grant
First Claim
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1. In a peer-to-peer multiplayer game architecture where game objects are partitioned across participating peers, a method comprising:

  • differentiating among multiple remote players to determine whether a remote player should receive continuous updates or periodic updates;

    sending one of continuous updates or periodic updates to each remote player according to the determination; and

    receiving, from the remote players, continuous and periodic updates pertaining to game objects;

    responsive to the continuous updates, updating activity of the corresponding game objects controlled by the remote players;

    responsive to the periodic updates, using guided artificial intelligence to simulate activity of the corresponding game objects controlled by the remote players.

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