APPARATUS AND METHOD FOR MEMORIZATION POKER
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to for a play of a game;
(i) use data representing a first deck of a plurality of playing cards where each card has a different value and suit combination, and data representing a second deck of the same plurality of playing cards to randomly form data representing a third deck of a plurality of playing cards, such that each of the playing cards of the third deck includes a different one of the value and suit combinations from the first deck and a different one of the value and suit combinations from the second deck;
(ii) deal a plurality of the playing cards dealt from the third deck;
(iii) at a first point in the play of the game, for one of the dealt playing cards from the third deck, display one of the value and suit combinations of said dealt playing card and do not display the other of the value and suit combinations of said dealt playing card;
(iv) at a second point in time in the play of the game, display said other of the value and suit combinations of said dealt playing card; and
(v) display any award associated with the play of the game.
1 Assignment
0 Petitions
Accused Products
Abstract
New apparatuses and methods for introducing varying levels of skill into wagering games that have historically been games of luck or strategy are provided. A card value and suit is invisible or hidden to a player initially and associated with a value and suit dealt to the player. The game enables the player to elect to display the associated value and suit. If the player exercises the option, the associated value and suit is displayed and a poker or blackjack evaluation is made based on the displayed associated value and suit. In various embodiments, the same associations are maintained for a single hand or play, multiple hands or plays or on a long term fixed basis. Associated symbols are also implemented with the game of slot.
190 Citations
1 Claim
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1. A gaming system comprising:
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at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to for a play of a game;
(i) use data representing a first deck of a plurality of playing cards where each card has a different value and suit combination, and data representing a second deck of the same plurality of playing cards to randomly form data representing a third deck of a plurality of playing cards, such that each of the playing cards of the third deck includes a different one of the value and suit combinations from the first deck and a different one of the value and suit combinations from the second deck;
(ii) deal a plurality of the playing cards dealt from the third deck;
(iii) at a first point in the play of the game, for one of the dealt playing cards from the third deck, display one of the value and suit combinations of said dealt playing card and do not display the other of the value and suit combinations of said dealt playing card;
(iv) at a second point in time in the play of the game, display said other of the value and suit combinations of said dealt playing card; and
(v) display any award associated with the play of the game.
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Specification