Game apparatus and storage medium having game program stored thereon
First Claim
1. A computer-readable storage medium having stored thereon a game program executable by a computer of a game apparatus for executing game processing in accordance with a movement of an input device, wherein the game program causes the computer to execute:
- an obtaining step of obtaining an acceleration generated in at least two predetermined axial directions of the input device repeatedly;
a change amount calculation step of calculating a change amount of each of the accelerations obtained in the obtaining step during a predetermined time period;
an accumulated value calculation step of calculating an accumulated value obtained by accumulating the calculated change amounts;
a swing strength calculation step of calculating a swing strength of the input device based on the accumulated value; and
a game processing step of executing the game processing using the calculated swing strength.
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Accused Products
Abstract
A game apparatus obtains acceleration data representing an acceleration vector in at least two predetermined axial directions of the input device repeatedly, then calculates a change amount of each of the acceleration vectors represented by acceleration data obtained during a predetermined swing period, and then calculates an accumulated value obtained by accumulating the calculated change amounts. A swing strength of the input device is calculated based on the accumulated value. The game processing is executed using the calculated swing strength.
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Citations
20 Claims
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1. A computer-readable storage medium having stored thereon a game program executable by a computer of a game apparatus for executing game processing in accordance with a movement of an input device, wherein the game program causes the computer to execute:
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an obtaining step of obtaining an acceleration generated in at least two predetermined axial directions of the input device repeatedly; a change amount calculation step of calculating a change amount of each of the accelerations obtained in the obtaining step during a predetermined time period; an accumulated value calculation step of calculating an accumulated value obtained by accumulating the calculated change amounts; a swing strength calculation step of calculating a swing strength of the input device based on the accumulated value; and a game processing step of executing the game processing using the calculated swing strength. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A game apparatus for executing game processing in accordance with a movement of an input device, the game apparatus comprising:
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obtaining means for obtaining an acceleration generated in at least two predetermined axial directions of the input device repeatedly; change amount calculation means step for calculating a change amount of each of the accelerations obtained by the obtaining means during a predetermined time period; accumulated value calculation means for calculating an accumulated value obtained by accumulating the calculated change amounts; swing strength calculation means for calculating a swing strength of the input device based on the accumulated value; and game processing means for executing the game processing using the calculated swing strength. - View Dependent Claims (17, 18, 19, 20)
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Specification