3D LINE OF SIGHT (LOS) ANALYSIS OF 3D VERTICAL BARRIERS IN 3D VIRTUAL REALITY ENVIRONMENTS
First Claim
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1. Method for 3D line-of-sight (LOS) analysis of vertical barriers in a 3D virtual reality environment comprising the steps of:
- (a) selecting a 3D virtual reality scene;
(b) locating a 3D vertical barrier on the 3D virtual reality scene;
(c) locating at least one 3D point of interest on the 3D virtual reality scene on one side of the 3D vertical barrier;
(d) locating at least one 3D point of interest on the 3D virtual reality scene on the other side of the 3D vertical barrier;
(e) determining lines of sight between pairs of 3D points of interest on opposite sides of the 3D vertical barrier;
(f) determining 3D intersection points between 3D lines of sight with the 3D vertical barrier, if any; and
(g) outputting information regarding the design of the 3D vertical barrier.
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Abstract
A method for 3D line-of-sight (LOS) visualization in a user interactive 3D virtual reality environment includes the following steps: a) displaying a 3D virtual reality scene; b) determining a 3D LOS between a pair of user determined spaced apart nodes placed on the 3D virtual reality scene, wherein the 3D LOS includes at least one unobstructed 3D LOS segment; and c) displaying the at least one unobstructed 3D LOS segment on the 3D virtual reality scene.
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Citations
21 Claims
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1. Method for 3D line-of-sight (LOS) analysis of vertical barriers in a 3D virtual reality environment comprising the steps of:
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(a) selecting a 3D virtual reality scene; (b) locating a 3D vertical barrier on the 3D virtual reality scene; (c) locating at least one 3D point of interest on the 3D virtual reality scene on one side of the 3D vertical barrier; (d) locating at least one 3D point of interest on the 3D virtual reality scene on the other side of the 3D vertical barrier; (e) determining lines of sight between pairs of 3D points of interest on opposite sides of the 3D vertical barrier; (f) determining 3D intersection points between 3D lines of sight with the 3D vertical barrier, if any; and (g) outputting information regarding the design of the 3D vertical barrier. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-readable medium having stored thereon a plurality of instructions, the plurality of instructions including instructions which, when executed by a processor, cause the processor to execute the steps comprising of:
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(a) enabling a user to select a 3D virtual reality scene; (b) enabling a user to locate a 3D vertical barrier on the 3D virtual reality scene; (c) enabling a user to locate at least one 3D point of interest on the 3D virtual reality scene on one side of the 3D vertical barrier; (d) enabling a user to locate at least, one 3D point of interest on the 3D virtual reality scene on the other side of the 3D vertical barrier; (e) determining lines of sight between pairs of 3D points of interest on opposite sides of the 3D vertical barrier; (f) determining 3D intersection points between 3D lines of sight with the 3D vertical barrier, if any; and (g) outputting information regarding the design of the 3D vertical barrier. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. Apparatus for 3D line-of-sight (LOS) analysis of vertical barriers in a 3D virtual reality environment comprising:
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(a) means for selecting a 3D virtual reality scene; (b) means for locating a 3D vertical barrier on the 3D virtual reality scene; (c) means for locating at least one point of interest on the 3D virtual reality scene on one side of the 3D vertical barrier; (d) means for locating at least one point of interest on the 3D virtual reality scene on the other side of the 3D vertical barrier; (e) means for determining lines of sight between pairs of points of interest on opposite sides of the 3D vertical barrier; (f) means for determining intersection points between lines of sight with the 3D vertical barrier, if any; and (g) means for outputting information regarding the design of the 3D vertical barrier. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification