METHOD AND APPARATUS FOR CONTROLLING SIMULATED IN FLIGHT REALISTIC AND NON REALISTIC OBJECT EFFECTS BY SENSING ROTATION OF A HAND-HELD CONTROLLER
First Claim
Patent Images
1. A method of manipulating a virtual object, displayed on a display, using at least an input device, comprising:
- causing said displayed virtual object to break contact with a displayed virtual surface on which said virtual object is primarily designed to travel;
determining an input device orientation change; and
adjusting said virtual object display at least in part responsively to said determined orientation change.
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Abstract
An intentionally non-realistic video game simulation is provided in which Newtonian Physics may in part be optionally suspended. A truck or other vehicle flying through mid-air with no visible means of adjusting its own pitch and/or velocity may nevertheless adopt an attitude and/or velocity which corresponds to the attitude and/or velocity based on the tilt of a hand-held controller held by a human operator.
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Citations
23 Claims
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1. A method of manipulating a virtual object, displayed on a display, using at least an input device, comprising:
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causing said displayed virtual object to break contact with a displayed virtual surface on which said virtual object is primarily designed to travel; determining an input device orientation change; and adjusting said virtual object display at least in part responsively to said determined orientation change. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A storage device that stores the following data for use in manipulating a virtual object, displayed on a display, at least in part responsive to an input device:
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first program instructions for causing said displayed virtual object to break contact with a displayed virtual surface on which said virtual object is primarily designed to travel; second program instructions for determining an input device orientation change; and third program instructions for adjusting said virtual object display at least in part responsively to a determined orientation change. - View Dependent Claims (18)
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19. A game apparatus, provided with at least a display and an input device, comprising:
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a programmed virtual object first movement process that causes a displayed virtual object to break contact with a displayed virtual surface on which said virtual object is primarily designed to travel; a programmed orientation determination process that determines a change in an input device orientation; and a programmed object adjustment process that adjusts said virtual object display at least in part responsively to a determined orientation change. - View Dependent Claims (20)
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21. A method of providing driving game play comprising:
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(a) sensing rotation of a handheld device; (b) steering a virtual vehicle at least in part in response to sensed rotation of said handheld device about a first axis; and (c) controlling the pitch of said virtual vehicle at least in part in response to sensed rotation of said handheld device about a second axis that is substantially orthogonal to said first axis, wherein said pitch controlling would at least partially violate Newtonian Physics if said virtual vehicle were a physical vehicle. - View Dependent Claims (22)
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23. A method of controlling a virtual object as it moves through free space comprising:
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(a) instructing a user to hold a bar-shaped device in first and second hands simultaneously; (b) sensing first rotation of said bar-shaped device responsive to up and down motion of said first and second hands; (c) sensing second rotation of said bar-shaped device responsive to forward and backward rotation of said first and second hands; (d) at least in part controlling the path of said virtual object as it moves through a 3D virtual world at least in part in response to said sensed first rotation; and (e) at least in part controlling the tilt of said virtual object in response to said sensed second rotation.
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Specification