Storage medium storing game program and game apparatus
First Claim
1. A storage medium storing a game program executed by a computer in a game apparatus for executing a game, the game program causing the computer to function as:
- an output data obtaining means for obtaining output data varying depending on a motion of an input device itself;
an output data storing means for storing a history of the output data obtained by the output data obtaining means into a memory;
a peak value detecting means for detecting successive extremums of values from the output data history stored in the output data storing means;
a peak interval calculating means for calculating a time interval between times when the output data indicating the successive extremums have been obtained, based on the detection of the peak value detecting means;
a measurement means for measuring a time which has elapsed since the detection of the extremum by the peak value detecting means;
a game input data calculating means for calculating game input data by substituting into a predetermined function the elapsed time measured by the measurement means and the time interval calculated by the peak interval calculating means; and
a game processing means for executing a game process using the game input data calculated by the game input data calculating means.
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Accused Products
Abstract
Output data varying depending on a motion of an input device itself is obtained and stored into a memory. From the stored output data history, successive extremums of values indicated by the output data are detected. An interval between times when the output data indicating the successive extremums and an elapsed time from the detection of the extremum is measured. Thereafter, game input data is calculated by substituting into a predetermined function the measured elapsed time and the calculated time interval, and the game input data is used to execute a game process.
29 Citations
25 Claims
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1. A storage medium storing a game program executed by a computer in a game apparatus for executing a game, the game program causing the computer to function as:
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an output data obtaining means for obtaining output data varying depending on a motion of an input device itself; an output data storing means for storing a history of the output data obtained by the output data obtaining means into a memory; a peak value detecting means for detecting successive extremums of values from the output data history stored in the output data storing means; a peak interval calculating means for calculating a time interval between times when the output data indicating the successive extremums have been obtained, based on the detection of the peak value detecting means; a measurement means for measuring a time which has elapsed since the detection of the extremum by the peak value detecting means; a game input data calculating means for calculating game input data by substituting into a predetermined function the elapsed time measured by the measurement means and the time interval calculated by the peak interval calculating means; and a game processing means for executing a game process using the game input data calculated by the game input data calculating means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A game apparatus for executing a game, comprising:
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an output data obtaining means for obtaining output data varying depending on a motion of an input device itself; an output data storing means for storing a history of the output data obtained by the output data obtaining means into a memory; a peak value detecting means for detecting successive extremums of values from the output data history stored in the output data storing means; a peak interval calculating means for calculating a time interval between times when the output data indicating the successive extremums have been obtained, based on the detection of the peak value detecting means; a measurement means for measuring a time which has elapsed since the detection of the extremum by the peak value detecting means; a game input data calculating means for calculating game input data by substituting into a predetermined function the elapsed time measured by the measurement means and the time interval calculated by the peak interval calculating means; and a game processing means for executing a game process using the game input data calculated by the game input data calculating means.
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Specification