VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
First Claim
1. A video game processing apparatus that causes an image display apparatus to display a player character on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of a video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising:
- an information receiver that receives game information delivered from other video game processing apparatus via radio communication, the other video game processing apparatus being different from the player'"'"'s own video game processing apparatus;
an information storage that stores conditional read data and unconditional read data as the game information received by the information receiver, the conditional read data being not able to be read when a specific condition is mete the unconditional read data being able to be read unconditionally;
an information setter that sets the read data indicated by the game information stored in the information storage to readable; and
a condition determiner that determines whether or not the specific condition is met during progress of the video game,wherein, when the game information indicates the unconditional read data, the information setter sets the unconditional read data to readable in the case where the unconditional read data are stored in the information storage, andwherein, when the game information indicates the conditional read data, the information setter sets the conditional read data to readable in the case where it is determined that the specific condition is met by the condition determiner.
2 Assignments
0 Petitions
Accused Products
Abstract
Game information delivered from other video game processing apparatus different from a player'"'"'s own video game processing apparatus is received via radio communication. Conditional read data and unconditional read data are stored in an information storage as the game information received by the information receiver. The conditional read data cannot be read when a specific condition is met, while the unconditional read data can be read unconditionally. It is determined whether or not the specific condition is met during progress of the video game. When the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored in the information storage. On the other hand, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.
105 Citations
9 Claims
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1. A video game processing apparatus that causes an image display apparatus to display a player character on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of a video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising:
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an information receiver that receives game information delivered from other video game processing apparatus via radio communication, the other video game processing apparatus being different from the player'"'"'s own video game processing apparatus; an information storage that stores conditional read data and unconditional read data as the game information received by the information receiver, the conditional read data being not able to be read when a specific condition is mete the unconditional read data being able to be read unconditionally; an information setter that sets the read data indicated by the game information stored in the information storage to readable; and a condition determiner that determines whether or not the specific condition is met during progress of the video game, wherein, when the game information indicates the unconditional read data, the information setter sets the unconditional read data to readable in the case where the unconditional read data are stored in the information storage, and wherein, when the game information indicates the conditional read data, the information setter sets the conditional read data to readable in the case where it is determined that the specific condition is met by the condition determiner. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of processing a video game by causing an image display apparatus to display a player character on an image display screen of the image display apparatus, the method controlling progress of a video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the method comprising:
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receiving game information delivered from other video game processing apparatus via radio communication, the other video game processing apparatus being different from a player'"'"'s own video game processing apparatus; storing conditional read data and unconditional read data as the received game information, the conditional read data being not able to be read when a specific condition is met, the unconditional read data being able to be read unconditionally; setting the read data indicated by the stored game information to readable; and determining whether or not the specific condition is met during progress of the video game, wherein in the setting the read data, when the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored, and wherein in the setting the read data, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.
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9. A computer program product for processing a video game, progress of the video game being controlled by causing an image display apparatus to display a player character of the video game on an image display screen of the image display apparatus, and controlling an action of the player character displayed on the image display screen in accordance with operations by a player, the computer program product causing a computer to execute:
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receiving game information delivered from other video game processing apparatus via radio communication, the other video game processing apparatus being different from a player'"'"'s own video game processing apparatus; storing conditional read data and unconditional read data as the received game information, the conditional read data being not able to be read when a specific condition is met, the unconditional read data being able to be read unconditionally; setting the read data indicated by the stored game information to readable; and determining whether or not the specific condition is met during progress of the video game, wherein in the setting the read data, when the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored, and wherein in the setting the read data, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.
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Specification