DETERMINING TEAM EFFECTIVENESS THROUGH SPORTING EVENTS
First Claim
1. A computer-implemented method for analyzing team effectiveness for a sports team, based at least in part on information obtained from an ongoing sports game, the method comprising:
- generating location data by tracking a location for at least some players in the sports team during the ongoing sports game; and
processing the location data in real time in a computer to determine a team effectiveness for the sports team.
1 Assignment
0 Petitions
Accused Products
Abstract
Methods and apparatus, including computer program products, implementing and using techniques for analyzing team effectiveness for a sports team, based at least in part on information obtained from an ongoing sports game. Location data is generated by tracking a location for at least some players in the sports team during the ongoing sports game. The location data is processed in real time in a computer to determine a team effectiveness for the sports team. A system for analyzing team effectiveness for a sports team, based at least in part on information obtained from an ongoing sports game is also described.
122 Citations
20 Claims
-
1. A computer-implemented method for analyzing team effectiveness for a sports team, based at least in part on information obtained from an ongoing sports game, the method comprising:
-
generating location data by tracking a location for at least some players in the sports team during the ongoing sports game; and processing the location data in real time in a computer to determine a team effectiveness for the sports team. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
-
-
15. A computer program product comprising a computer useable medium including a computer readable program, wherein the computer readable program when executed on a computer causes the computer to:
-
generate location data by tracking a location for at least some players in the sports team during the ongoing sports game; and process the location data in real time in a computer to determine a team effectiveness for the sports team. - View Dependent Claims (16, 17, 18, 19)
-
-
20. A system for analyzing team effectiveness for a sports team, based at least in part on information obtained from an ongoing sports game, the system comprising:
-
one or more radio frequency identification tags, each radio frequency identification tag being associated with the physical location of a player in the sports game; one or more radio frequency identification readers, the radio frequency identification readers being operable to; determine the location of the one or more radio frequency identification tags; read information stored in the one or more radio frequency identification tags; and transmit the location and read information to a computer for further processing; and a computer operable to; receive the transmitted information from the radio frequency identification readers; apply a set of rules to the received information in real time to analyze specifics of the ongoing sports game; and produce a graphical output of the results from the analysis to a user on a display screen.
-
Specification