Method for Scripting Inter-scene Transitions
First Claim
1. A computer-implemented method of creating a motion picture experience of a realm based on a series of digitally stored 2-D images of the realm, the method comprising:
- a. providing a first graphical input, using a map view of the realm, for receiving a user'"'"'s definition of a series of locations in the realm;
b. providing a second graphical input, for receiving a user'"'"'s definition of a view direction, for each location in the series of locations, the input using a first person view thereof linked to the map view thereof;
c. providing a third graphical input, for receiving a user'"'"'s definition of transitional effect data for at least a pair of locations in the series of locations; and
d. storing, for subsequent playback on a display, (i) data describing the series of locations and, for each of the locations, the view direction corresponding thereto; and
(ii) the transitional effect data.
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Accused Products
Abstract
A method for authoring and displaying a virtual tour of a three-dimensional space which employs transitional effects simulating motion. An authoring tool is provided for interactively defining a series of locations in the space for which two-dimensional images, e.g., panoramas, photographs, etc., are available. A user identifies one or more view directions for a first-person perspective viewer for each location. For pairs of locations in the series, transitional effects are identified to simulate smooth motion between the pair of locations. The authoring tool stores data corresponding to the locations, view directions and transitional effects for playback on a display. When the stored data is accessed, a virtual tour of the space is created that includes transitional effects simulating motion between locations. The virtual tour created can allow a viewer to experience the three-dimensional space in a realistic manner.
130 Citations
18 Claims
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1. A computer-implemented method of creating a motion picture experience of a realm based on a series of digitally stored 2-D images of the realm, the method comprising:
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a. providing a first graphical input, using a map view of the realm, for receiving a user'"'"'s definition of a series of locations in the realm; b. providing a second graphical input, for receiving a user'"'"'s definition of a view direction, for each location in the series of locations, the input using a first person view thereof linked to the map view thereof; c. providing a third graphical input, for receiving a user'"'"'s definition of transitional effect data for at least a pair of locations in the series of locations; and d. storing, for subsequent playback on a display, (i) data describing the series of locations and, for each of the locations, the view direction corresponding thereto; and
(ii) the transitional effect data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of providing a motion picture experience of a realm based on a series of digitally stored 2-D images of the realm, the method comprising:
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a. accessing digitally stored data, the data including 2-D images for a series of locations in the realm with corresponding view directions for a first-person viewer and transitional effect information between at least one pair of locations in the series of locations; b. obtaining video from the data which when displayed provides the motion picture experience, wherein the video is derived in part by using transitional effect information to provide transitions between the at least one pair of locations in the series of locations, such that there is simulated motion between the pair of locations; and c. displaying the motion picture experience. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification