Spatial Audio Teleconferencing
First Claim
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1. A spatial sound conferencing server comprising:
- an input for receiving audio and position and orientation information from at least one network client;
a processing module for spatializing the audio according to the received position and orientation information; and
an output for transmitting the spatialized audio to the at least one network client.
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Abstract
Embodiments of the present invention allow participants in a networked virtual world to converse naturally as in a real-life situation. Each participant can hear “nearby” participants localized according to their positions in the virtual world, desirably with reverberation and environmental audio effects derived from properties of the virtual world.
117 Citations
25 Claims
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1. A spatial sound conferencing server comprising:
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an input for receiving audio and position and orientation information from at least one network client; a processing module for spatializing the audio according to the received position and orientation information; and an output for transmitting the spatialized audio to the at least one network client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of spatializing sound, the method comprising the steps of:
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receiving, on a server, audio and position and orientation information from at least one network client; spatializing the audio according to the received position and orientation information; and transmitting the spatialized audio to the at least one network client. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method of spatializing sound, the method comprising the steps of:
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receiving audio and position and orientation information from at least one network client and at least one sound conferencing server; spatializing the audio according to the received position and orientation information; and transmitting the spatialized audio to the at least one network client. - View Dependent Claims (17, 18, 19, 20, 21)
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22. A spatial sound conferencing client comprising:
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a local world model representing positional and orientation information of a client user and other users; an input for receiving position and orientation information regarding the other users from at least one network server, and audio originating with the other users; a processing module for integrating the received position and orientation information into the local world model; and a processing module for spatializing the received audio according to the received position and orientation information. - View Dependent Claims (23, 24)
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25. A method of spatializing sound, the method comprising the steps of:
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receiving, on a first client via a computer network, audio and position and orientation information from at least one other client; spatializing, on the first client, the audio according to the received position and orientation information; and presenting the spatialized audio to a user of the first client.
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Specification