SYNCHRONOUS MULTI-MEDIA RECORDING AND PLAYBACK WITH END USER CONTROL OF TIME, DATA, AND EVENT VISUALIZATION FOR PLAYBACK CONTROL OVER A NETWORK
First Claim
1. A method for providing synchronous multimedia recording and playback, comprising:
- in response to a training session is being conducted, synchronously recording in real-time simulator data from a simulator captured by a simulator capture tool, and video of the training session captured by a plurality of A/V sources;
encoding each of the videos captured by the plurality of A/V sources as respective digital media files formatted as streaming media; and
transmitting both the simulator data and the video media files from a server to a client over a network, such that when the client receives the simulator data and the stream, the respective videos are synchronously played back with the simulator data on the client.
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Abstract
A system and system are provided for providing synchronous multimedia recording and playback. Aspects the exemplary embodiment include in response to a training session is being conducted, synchronously recording in real-time simulator data from a simulator captured by a simulator capture tool, and video of the training session captured by a plurality of A/V sources; encoding each of the videos captured by the plurality of A/V sources as respective digital media files formatted as streaming media; and transmitting both the simulator data and the video media files from a server to a client over a network, such that when the client receives the simulator data and the stream, the respective videos are synchronously played back with the simulator data on the client
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Citations
20 Claims
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1. A method for providing synchronous multimedia recording and playback, comprising:
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in response to a training session is being conducted, synchronously recording in real-time simulator data from a simulator captured by a simulator capture tool, and video of the training session captured by a plurality of A/V sources; encoding each of the videos captured by the plurality of A/V sources as respective digital media files formatted as streaming media; and transmitting both the simulator data and the video media files from a server to a client over a network, such that when the client receives the simulator data and the stream, the respective videos are synchronously played back with the simulator data on the client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for providing synchronous multimedia recording and playback, comprising:
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a plurality of A/V sources for capturing video of a training session, the training session including a use of a simulator; a simulation capture tool for capturing real-time simulator data from the simulator, wherein the simulator data and the video of the training session are recorded synchronously; one or more encoders for encoding each of the videos captured by the plurality of A/V sources as respective digital media files formatted as streaming media; and means for transmitting both the simulator data and the video media files from a server to a client over a network, such that when the client receives the simulator data and the stream, the respective videos are synchronously played back with the simulator data on the client. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An executable software product stored on a computer-readable medium containing program instructions for providing synchronous multimedia recording and playback, wherein in response to a training session is being conducted, video of the training session is captured by a plurality of A/V sources, the program instructions for:
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synchronously recording with the video, real-time simulator data from a simulator captured by a simulator capture tool; encoding each of the videos captured by the plurality of A/V sources as respective digital media files formatted as streaming media; and transmitting both the simulator data and the video media files from a server to a client over a network, such that when the client receives the simulator data and the stream, the respective videos are synchronously played back with the simulator data on the client.
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Specification