Massive Multiplayer Event Using Physical Skills
First Claim
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1. A massive multiplayer online event comprising:
- an online server connected to the world wide web;
a first remote having a first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server;
a second remote having a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server; and
a machine readable program having combat protocol thereon to coordinate the first data signals and the second data signals in accordance with the combat protocol.
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Abstract
The invention disclosed is a massive multiplayer online game or event. An online server is connected to the world wide web. A first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server; and a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server are used. A machine readable program having protocol thereon to coordinate the first data signals and the second data signals in accordance with the protocol of the event.
138 Citations
15 Claims
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1. A massive multiplayer online event comprising:
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an online server connected to the world wide web; a first remote having a first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server; a second remote having a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server; and a machine readable program having combat protocol thereon to coordinate the first data signals and the second data signals in accordance with the combat protocol. - View Dependent Claims (2, 3, 4)
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5. A massive multiplayer online event comprising:
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connecting at least 100 users to an online server connected to the world wide web; providing a remote having a first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server; providing a remote having a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server; providing a combat protocol to coordinate the first data signals and the second data signals in accordance with the combat protocol; and competing, using physical skills, between the first and second user to generate the first data signals and second data signals to arrive at an outcome based on the combat protocol.
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6. A massive multiplayer online event comprising:
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an online server connected to the world wide web; a first sensor to detect movement and orientation of a first user, wherein first data signals are communicated from said sensor to the online server; a second sensor to detect movement and orientation of a second user, wherein data signals are communicated from said sensor to the online server; and a machine readable program with the rules of an event thereon to coordinate the first data signals and the second data signals in accordance with the event. - View Dependent Claims (7, 8, 9)
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- 10. A massive multiplayer online fantasy sports event comprising a fantasy sports player, wherein the player is an online participant on a virtual team in a massive multiplayer online sporting event.
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12. An online marketing method comprising advertising products during a massive multiplayer online sports event.
Specification