GAMING APPARATUS AND PLAYING METHOD THEREOF
First Claim
Patent Images
1. A gaming apparatus comprising:
- a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto;
a memory for storing a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets;
a bet switch adapted for a bet operation to any pocket of the set of pockets; and
a controller adapted to;
(a) execute a roulette gameto accept the bet operation, andto effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and
(b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number.
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Abstract
For a number of execution times of roulette game in a roulette game machine (1), if the number of land-in times at a prescribed numbered pocket (23) has become equal to or greater than a reference time number, then from among a plurality of control data sets such a control data set that is different from a current control data set is determined to be referred to.
318 Citations
8 Claims
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1. A gaming apparatus comprising:
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a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto; a memory for storing a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets; a bet switch adapted for a bet operation to any pocket of the set of pockets; and a controller adapted to; (a) execute a roulette game to accept the bet operation, and to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and (b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number.
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2. A gaming apparatus comprising:
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a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto; a memory for storing a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets; a bet switch adapted for a bet operation to any pocket of the set of pockets; a time number switch adapted to input a prescribed time number as a trigger for interchanging the control data; and a controller adapted to; (a) execute a roulette game to accept the bet operation, and to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and (b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded the prescribed time number input by the time number switch.
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3. A gaming apparatus comprising:
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a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto; a memory for storing a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets; a bet switch adapted for a bet operation to any pocket of the set of pockets; and a controller adapted to; (a) execute a roulette game to accept the bet operation, and to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and (b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number, to change the prescribed time number randomly.
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4. A gaming apparatus comprising:
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a roulette wheel provided with a set of pockets each respectively given in advance a number corresponding thereto, the set of pockets being distributed in a plurality of regions; a memory for storing a plurality of control data for controls to bias between the regions a reception probability of receiving a ball for a corresponding one of subsets of the set of pockets belonging to a respective one of the regions; a bet switch adapted for a bet operation to any pocket of the set of pockets; and a controller adapted to; (a) execute a roulette game to accept the bet operation, and to effect, with reference to a prescribed one of the control data, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets belonging to a prescribed one of the regions; and (b) execute the roulette game with reference to another control data different from the prescribed control data, as a number of times of reception by the prescribed subset of the set of pockets belonging to the prescribed region has reached or exceeded a prescribed time number.
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5. A playing method of a gaming apparatus, comprising the steps of:
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executing a roulette game to accept a bet operation to any pocket of a set of pockets provided to a roulette wheel and each respectively given in advance a number corresponding thereto, and to effect, with reference to a prescribed one of a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and determining another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number.
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6. A playing method of a gaming apparatus, comprising the steps of:
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executing a roulette game to accept a bet operation to any pocket of a set of pockets provided to a roulette wheel and each respectively given in advance a number corresponding thereto, and to effect, with reference to a prescribed one of a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; and determining another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number input by a time number switch.
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7. A playing method of a gaming apparatus, comprising the steps of:
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executing a roulette game to accept a bet operation to any pocket of a set of pockets provided to a roulette wheel and each respectively given in advance a number corresponding thereto, and to effect, with reference to a prescribed one of a plurality of control data for controls to bias a reception probability of receiving a ball for a respective one of subsets of the set of pockets, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets; determining another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets has reached or exceeded a prescribed time number; and changing the prescribed time number randomly, after said another control data has been determined to be the target of reference.
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8. A playing method of a gaming apparatus, comprising the steps of:
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executing a roulette game to accept a bet operation to any one of regions each respectively including a corresponding one of subsets of a set of pockets provided to a roulette wheel and each respectively given in advance a number corresponding thereto, and to effect, with reference to a prescribed one of a plurality of control data for controls to bias between the regions a reception probability of receiving a ball for a corresponding subset of the set of pockets belonging to a respective one of the regions, a spinning of the roulette wheel and a shooting of the ball, to have an increased reception probability of the ball for a prescribed subset of the set of pockets belonging to a prescribed one of the regions; and determining another control data different from the prescribed control data to be a target of reference, as a number of times of reception by the prescribed subset of the set of pockets belonging to the prescribed region has reached or exceeded a prescribed time number.
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Specification