Exercise Gaming Device and Method of Facilitating User Exercise During Video Game Play
First Claim
1. An apparatus to manipulate a computer-generated scenario comprising:
- a hand-held device including;
a plurality of force members each engagable by a corresponding user hand to receive forces applied thereto, wherein said force members are coupled to each other and said applied force effects a measurable deformity within a portion of said hand-held device;
at least one force sensor to measure said deformity to determine said forces applied by said user hands; and
a processor to process measurements from said at least one force sensor and facilitate interaction with said computer-generated scenario in accordance with said applied forces.
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Accused Products
Abstract
The present invention embodiments promote performance of exercise by users during a video or computer game by enabling a user to perform exercises to interact with the game. An embodiment of the present invention includes an exercise gaming device with a plurality of effector or gripping members in the form of handles to be manipulated by a user. The exercise gaming device further includes additional input devices to interact with a simulation or gaming scenario. The user applies forces to the handles to interact with the gaming scenario, thereby requiring the user to perform exercises during game play. The exercise gaming device may employ various damping mechanisms to provide resistance to the handles for the user. Alternatively, the handles may be fixedly attached to the exercise gaming device to resist the applied forces and provide isometric exercises for the user.
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Citations
25 Claims
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1. An apparatus to manipulate a computer-generated scenario comprising:
a hand-held device including; a plurality of force members each engagable by a corresponding user hand to receive forces applied thereto, wherein said force members are coupled to each other and said applied force effects a measurable deformity within a portion of said hand-held device; at least one force sensor to measure said deformity to determine said forces applied by said user hands; and a processor to process measurements from said at least one force sensor and facilitate interaction with said computer-generated scenario in accordance with said applied forces. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of manipulating a computer-generated scenario comprising:
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(a) receiving forces applied to a hand-held device including a plurality of force members each engagable by a corresponding user hand to receive forces applied thereto, wherein said force members are coupled to each other and said applied forces effect a measurable deformity within a portion of said hand-held device; (b) measuring said deformity to determine said forces applied by said user hands via at least one force sensor; and (c) processing measurements from said at least one force sensor, via a processor, and facilitating interaction with said computer-generated scenario in accordance with said applied forces. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification