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SYSTEM AND METHOD FOR MANAGING VIRTUAL WORLDS MAPPED TO REAL LOCATIONS IN A MOBILE-ENABLED MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME (MMORPG)

  • US 20080146338A1
  • Filed: 12/13/2006
  • Published: 06/19/2008
  • Est. Priority Date: 12/13/2006
  • Status: Active Grant
First Claim
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1. A method for location based gaming in a massively multiplayer online role playing game (MMORPG) supporting a virtual world, comprising:

  • administrating a travel task portion of a quest by a player character in said MMORPG, said travel task requiring said player character to travel from a virtual world location A to a virtual world location B, said administrating comprising;

    receiving a real world location of a player of said player character;

    mapping, based on said real world location of said player a real world location A′

    corresponding to said virtual world location A, and a real world location B′

    corresponding to said virtual world location B, wherein said locations A′ and

    B′

    satisfies a distance criteria associated with said question;

    monitoring said real world location of said player until said real world location of said player corresponds to said real world location A′

    ;

    notifying said MMORPG that said player has reached real world location A′

    .monitoring said real world location of said player until said real world location of said player corresponds to said real world location B′

    ;

    notifying said MMORPG that said player has reached real world location B′

    .

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