Wireless video game system and method
First Claim
1. A method of playing a multi-player video game, the method comprising:
- establishing an ad-hoc wireless network between a plurality of devices capable of communicating over a wireless network;
sharing a video game between members of the ad-hoc network; and
providing at least one video-game character for the video game based on attributes of at least one member of the ad-hoc network.
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Abstract
A method and system for operating a multi-player wireless video-game session is disclosed. In one embodiment, a wireless device is configured to establish a wireless ad-hoc connection with another wireless device capable of serving a video game over the ad-hoc network. The wireless device is capable of communicating with the ad-hoc connection through other networks such that a video-game player in one region may move between geographic regions without loss of game play and/or may join other video games associated with other networks. In one embodiment, in response to the user joining the video game, a selection of characters along with personalities and behaviors based on attributes supplied by the user is presented to the user for selection thereof. In another embodiment, the user may transfer a selected personality to another character associated with the video game, such as a computer operated video-game character.
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Citations
20 Claims
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1. A method of playing a multi-player video game, the method comprising:
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establishing an ad-hoc wireless network between a plurality of devices capable of communicating over a wireless network; sharing a video game between members of the ad-hoc network; and providing at least one video-game character for the video game based on attributes of at least one member of the ad-hoc network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for establishing a multi-player video game, the method comprising:
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transmitting a request to join a multi-player video game; upon receiving an acknowledgement from a user to join the multi-player video game, obtaining user attributes associated with the user; and determining from the user attributes which video-game characters to present to the user. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A system for establishing and playing a multi-user video game over a wireless network, the system comprising:
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a processor; a computer readable storage medium coupled to the processor, wherein the computer readable storage medium includes; code for establishing a wireless ad-hoc network between a plurality of devices capable of communicating over a wireless network; code for establishing a video game over the wireless ad-hoc network; and code for providing at least one video-game character for the video game based on user attributes of at least one member of the ad-hoc network. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification