Game system for varying parameter of a character
First Claim
Patent Images
1. A computer-readable storage medium having a game program stored therein, the game program causing a computer of a game apparatus, which generates a game image for display on a display screen, to implement a method comprising:
- a game image display control step of allowing a game image comprising one or more game characters to be displayed on the display screen;
a coordinate detection step of detecting a coordinate value at specified time intervals, the coordinate value indicating a position on the display screen which is pointed to by a pointing device;
a shape identification step of identifying a graphical shape of an input trajectory represented by a coordinate value group detected by the coordinate detection step;
a size calculation step of calculating a size of the graphical shape of the input trajectory represented by the coordinate value group detected by the coordinate detection step;
a basic condition determination step of determining an attack style for changing respective characteristic parameters of at least one attacked game character based on the graphical shape identified by the shape identification step, each characteristic parameter indicating a characteristic of the corresponding attacked game character;
an effectiveness determination step of determining an effectiveness of the attack style on the at least one attacked game character based on the size calculated by the size calculating step; and
a characteristic parameter change step of changing the characteristic parameter of the at least one attacked game character based on the attack style determined by the condition determination step and the attack effectiveness determined by the effectiveness determination step.
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Abstract
A game apparatus generates a game image for display on a display screen. A size and a shape of an attack input supplied to the game apparatus is determined and one or more characteristics of an attacked game character is changed based on one or both of the size and shape of the supplied attack input.
40 Citations
25 Claims
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1. A computer-readable storage medium having a game program stored therein, the game program causing a computer of a game apparatus, which generates a game image for display on a display screen, to implement a method comprising:
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a game image display control step of allowing a game image comprising one or more game characters to be displayed on the display screen; a coordinate detection step of detecting a coordinate value at specified time intervals, the coordinate value indicating a position on the display screen which is pointed to by a pointing device; a shape identification step of identifying a graphical shape of an input trajectory represented by a coordinate value group detected by the coordinate detection step; a size calculation step of calculating a size of the graphical shape of the input trajectory represented by the coordinate value group detected by the coordinate detection step; a basic condition determination step of determining an attack style for changing respective characteristic parameters of at least one attacked game character based on the graphical shape identified by the shape identification step, each characteristic parameter indicating a characteristic of the corresponding attacked game character; an effectiveness determination step of determining an effectiveness of the attack style on the at least one attacked game character based on the size calculated by the size calculating step; and a characteristic parameter change step of changing the characteristic parameter of the at least one attacked game character based on the attack style determined by the condition determination step and the attack effectiveness determined by the effectiveness determination step. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-readable storage medium having a game program stored therein, the game program causing a computer of a game apparatus, which generates a game image for display on a display screen, to implement a method comprising:
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a game image display control step of allowing a game image comprising game characters to be displayed on the display screen; a coordinate detection step of detecting a coordinate value at specified time intervals, the coordinate value indicating a position on the display screen which is pointed to by a pointing device; a shape identification step of identifying a graphical shape of an input trajectory represented by a coordinate value group detected by the coordinate detection step; a character selection step of selecting for attack at least one game character having a characteristic parameter, which indicates a characteristic of the game character and is required to be changed, from among the game characters contained in the game image based on an area on the display screen which is defined by the input trajectory; a basic condition determination step of determining an attack style for changing the characteristic parameter, which indicates the characteristic of the attacked game character, based on the graphical shape identified by the shape identification step; and a characteristic parameter change step of changing the characteristic parameter of the at least one attacked game character selected by the character selection step, based on the attack style determined by the condition determination step. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method for changing a game parameter, the method being implemented by a computer of a game apparatus, which generates a game image for display on a display screen, the method comprising:
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a game image display control step of allowing a game image comprising game characters to be displayed on the display screen; a coordinate detection step of detecting a coordinate value at specified time intervals, the coordinate value indicating a position on the display screen which is pointed to by a pointing device; a shape identification step of identifying a graphical shape of an input trajectory represented by a coordinate value group detected by the coordinate detection step; a size calculation step of calculating a size of the graphical shape of the input trajectory represented by the coordinate value group detected by the coordinate detection step; a basic condition determination step of determining an attack style for changing a characteristic parameter of an attacked game character, which characteristic parameter indicates a characteristic of the attacked game character, based on the graphical shape identified by the shape identification step; an effectiveness determination step of determining an effectiveness of the attack style on the attacked game character based on the size calculated by the size calculating step; and a characteristic parameter change step of changing the characteristic parameter of the attacked game character based on the attack style determined by the condition determination step and the effectiveness of the attack style determined by the effectiveness determination step.
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18. A method for changing a game parameter, the method being implemented by a computer of a game apparatus, which generates a game image for display on a display screen, the method comprising:
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a game image display control step of allowing a game image comprising game characters to be displayed on the display screen; a coordinate detection step of detecting a coordinate value at specified time intervals, the coordinate value indicating a position on the display screen which is pointed to by a pointing device; a shape identification step of identifying a graphical shape of an input trajectory represented by a coordinate value group detected by the coordinate detection step; a character selection step of selecting for attack at least one game character having a characteristic parameter, which indicates a characteristic of the attacked game character and is required to be changed, from among the game characters based on an area on the display screen which is defined by the input trajectory; a basic condition determination step of determining an attack style for changing the characteristic parameter, which indicates the characteristic of the attacked game character, based on the graphical shape identifiedby the shape identification step; and a characteristic parameter change step of changing the characteristic parameter of the game character selected for attack by the character selection step, based on the attack style determined by the condition determination step.
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19. A computer-readable storage medium having a game program stored therein, the game program causing a processor of a game apparatus, which generates a game image for display on a display screen, to implement a method comprising:
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determining a size and a shape of an attack input supplied to the game apparatus; and changing one or more characteristics of an attacked game character based on one or both of the size and shape of the supplied attack input. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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Specification