GAME RESULT EVALUATING METHOD AND DEVICE
First Claim
1. A game result evaluating method for evaluating the results of a player for predetermined evaluation items, comprising the steps of:
- comparing the player'"'"'s results with the results of another player for each of the evaluation items, and determining the superiority and inferiority of the player for each evaluation item based on the comparison results;
displaying the determined results for each evaluation item arranged along a predetermined direction;
moving the display position of the determined results for each evaluation item and/or the display position of a predetermined reference mark along the direction of arrangement of the determined results, so that the arrangement of determined results is circulated relative to the reference mark;
receiving from a player an instruction at a timing that the reference mark is positioned at one of the determined results while being circulated in the step of moving the display position of the determined results; and
determining whether a player has won or lost, in accordance with the determined result at which the reference mark is positioned at the timing of the instruction.
1 Assignment
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Accused Products
Abstract
Further interest after completion of a game and motivation to participate in the next game are given to players of any skill. Using the results (for example, skill points, maximum combo number) of players evaluated for each predetermined parameter in for example a music game, and players again compete against each other. In other words, after the music game a separate game (secondary game) is played. Winning or losing in the secondary game depends on the results of the players for each parameter in the primary game, and the skill of the player in the secondary game. Therefore, a player'"'"'s effort and skill in the primary game can be utilized in the result of the secondary game, and even if the result of the primary game is unsatisfactory, the player can seize the chance to win the secondary game, depending on the skill of the player in the secondary game. Therefore, players of various levels of skill in the primary game are given further interest after completion of the primary game, and moreover are given motivation to compete in the primary game.
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Citations
9 Claims
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1. A game result evaluating method for evaluating the results of a player for predetermined evaluation items, comprising the steps of:
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comparing the player'"'"'s results with the results of another player for each of the evaluation items, and determining the superiority and inferiority of the player for each evaluation item based on the comparison results; displaying the determined results for each evaluation item arranged along a predetermined direction; moving the display position of the determined results for each evaluation item and/or the display position of a predetermined reference mark along the direction of arrangement of the determined results, so that the arrangement of determined results is circulated relative to the reference mark; receiving from a player an instruction at a timing that the reference mark is positioned at one of the determined results while being circulated in the step of moving the display position of the determined results; and determining whether a player has won or lost, in accordance with the determined result at which the reference mark is positioned at the timing of the instruction. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A game result evaluating device for evaluating the results of a player for predetermined evaluation items, comprising:
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determining unit for comparing the player'"'"'s results with the results of another player for each of the evaluation items, and determining the superiority and inferiority of the player for each evaluation item based on the comparison results; results display unit for displaying the determined results for each evaluation item arranged along a predetermined direction; circulating unit for moving the display position of the determined results for each evaluation item and/or the display position of a predetermined reference mark along the direction of arrangement of the determined results, so that the arrangement of determined results is circulated relative to the reference mark; instruction receiving unit for receiving from a player an instruction at the timing that the reference mark is positioned at one of the determined results while being circulated by the circulation unit; and win or lose determining unit for determining whether a player has won or lost, in accordance with the determined result at which the reference mark is positioned at the timing of the instruction.
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9. A computer product executed by a computer for evaluating the results of a player for predetermined evaluation items, causes the computer to control an execution of the steps of:
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comparing the player'"'"'s results with the results of another player for each of the evaluation items, and determining the superiority and inferiority of the player for each evaluation item based on the comparison results; displaying the determined results for each evaluation item arranged along a predetermined direction; moving the display position of the determined results for each evaluation item and/or the display position of a predetermined reference mark along the direction of arrangement of the determined results, so that the arrangement of determined results is circulated relative to the reference mark; receiving from a player an instruction at a timing that the reference mark is positioned at one of the determined results while being circulated in the step of moving the display position of the determined results; and determining whether a player has won or lost, in accordance with the determined result at which the reference mark is positioned at the timing of the instruction.
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Specification