VIDEO GAMES INCLUDING REAL-LIFE ATTRIBUTES AND/OR FANTASY TEAM SETTINGS
First Claim
1. A method for updating a sports video game with video game parameters representing real-life attributes, comprising:
- receiving a real-life attribute;
converting the real-life attribute to a video game environmental parameter; and
transmitting the video game parameter to a video game machine via a network such that the video game parameter is incorporated into the sports video game.
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Accused Products
Abstract
A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.
316 Citations
30 Claims
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1. A method for updating a sports video game with video game parameters representing real-life attributes, comprising:
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receiving a real-life attribute; converting the real-life attribute to a video game environmental parameter; and transmitting the video game parameter to a video game machine via a network such that the video game parameter is incorporated into the sports video game. - View Dependent Claims (2, 3, 4)
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5. A method for updating a sports video game with one or more fantasy settings, comprising:
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hosting an online fantasy sports league; and transmitting a fantasy team roster to a video game machine via a network, wherein the fantasy team roster includes a list of real-world athletes associated with video game characters of a sports video game played at the video game machine. - View Dependent Claims (6)
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7. A method for updating parameters of a sports video game with one or more predictive real-life athlete attributes, comprising:
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analyzing data associated with a particular athlete or a particular team of athletes to predict a likelihood of performance success for the particular athlete or the particular team of athletes in an upcoming athletic event; converting the prediction for the likelihood of performance success to a video game character performance parameter; and downloading the video game character performance parameter to a video game machine for incorporating the video game character performance parameter into the sports video game. - View Dependent Claims (8)
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9. A video game program product in the form of instructions on a storage medium, comprising:
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sports video game instructions, video game character parameters, and image data configured to provide a sports video game in conjunction with a video game machine; instructions configured to enable the video gaming machine to download a fantasy setting of an online fantasy sports league; instructions configured to enable the video gaming machine to download a video game parameter that is associated with a real-life attribute; and instructions configured to modify the sports video game using the fantasy setting and using the video game parameter associated with the real-life attribute, thereby affecting the video game. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification