Television Viewing on Gaming Consoles
First Claim
1. A method for viewing television on gaming consoles, comprising:
- initiating the viewing of television on a gaming console using a bootstrap module, wherein said bootstrap module inquires regarding the presence of authentication information upon the launch command from a user;
inquiring regarding the presence of a client component that allows for the viewing of television, and upon lack of presence of said client component, downloading said client component from a server; and
using said client component comprising of a client subcomponent, and at least one attribute of said client component to display television content, wherein said content is based on data received from said server.
2 Assignments
0 Petitions
Accused Products
Abstract
An integrated gaming and media experience is disclosed, including television viewing on a gaming console. A client component is installed via a bootstrap process that uses authentication information to accomplish this task. Once installed, it integrates itself into a typical gaming display. Various console hardware details are used to enable communication between the client component and downstream servers providing the content. Once up and running, the client component allows users to watch television as if they were interacting with a set-top box. Users may switch between various applications on the gaming console, including but not limited to game titles, DVR, VOD, DVD programs, and so on.
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Citations
20 Claims
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1. A method for viewing television on gaming consoles, comprising:
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initiating the viewing of television on a gaming console using a bootstrap module, wherein said bootstrap module inquires regarding the presence of authentication information upon the launch command from a user; inquiring regarding the presence of a client component that allows for the viewing of television, and upon lack of presence of said client component, downloading said client component from a server; and using said client component comprising of a client subcomponent, and at least one attribute of said client component to display television content, wherein said content is based on data received from said server. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for viewing television on gaming consoles, comprising:
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receiving IPTV data by a gaming console, wherein said gaming console allows for the viewing of television, wherein said gaming console acts as a set-top box; splitting said data into an audio data and into a video data, using respective decoders for said audio and video data; converting said audio data from a first format into a native format for said gaming console; processing said video data using graphics rendering resources; and providing both said audio data converted into said native format data, and said video data processed using said graphics rendering resources to a client component for display of television on said gaming console. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer readable medium bearing computer executable instructions for allowing the viewing of television on gaming consoles, comprising:
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a first instruction that handles data incoming to a gaming console, wherein said gaming console is configured to display television signals; a second instruction that splits said data into an audio data and into a video data, using respective decoders for said audio and video data; a third instruction that converts said audio data from a first format into a native format for said gaming console; a fourth instruction that processes said video data using graphics rendering resources; and a fifth instruction that provides both said audio data converted into said native format data, and said video data processed using said graphics rendering resources to a client component for display of television on said gaming console. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification