Soft shadows for cinematic lighting for computer graphics
First Claim
1. A computer enabled method of animation, comprising the acts of:
- providing an image depicting at least one object;
storing in a memory a plurality of depth values of each pixel of the image;
tracing a projected light ray against each of the plurality of depth values; and
performing an intersection test of each traced light ray to define at least one shadow in the image, as cast by the light ray.
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Abstract
A method and apparatus for high quality soft shadows for area lights in cinematic lighting for use in computer graphics, such as computer enabled animation. The method is an extension of traditional shadow maps, so it has the advantage of image based shadow methods; the complexity of the present method is independent of geometric complexity. It uses multilayer translucent shadow maps, which can be used to produce high quality soft shadows for scenes with extremely complex geometry, fur, and volume objects. Instead of the traditional sampling and filtering of shadow maps, the present method computes the shadow factor by ray tracing the multilayer translucent shadow map. The result is soft edged shadows of quality similar to that achieved by conventional stochastic ray tracing, but at much lower computational cost.
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Citations
14 Claims
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1. A computer enabled method of animation, comprising the acts of:
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providing an image depicting at least one object; storing in a memory a plurality of depth values of each pixel of the image; tracing a projected light ray against each of the plurality of depth values; and performing an intersection test of each traced light ray to define at least one shadow in the image, as cast by the light ray. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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Specification