Method and system for using temporary information on personal devices
First Claim
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1. A method for receiving temporary information on a personal game playing device, comprising:
- receiving dynamically an application on a personal game playing device via a communications connection, wherein the application is used for receiving temporary information during an event at a desired event location;
receiving periodically temporary information on the personal game playing device via the application and the communications connection at the desired event location in association with sub-events occurring during the event, wherein the temporary information includes a pre-determined set of conditions associated with the event; and
displaying the received temporary information for the sub-events on a display portion of the personal game playing device at the desired event location for a pre-determined amount of time, wherein access to received temporary information is disabled on the personal game playing device based on a pre-determined set of conditions associated with the event.
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Abstract
A method and system for using temporary information on personal devices such as a personal game playing device. The methods and system described herein may help further utilize large base of personal game playing devices by allowing them to receive temporary information associated with sub-events and/or temporal sub-events for a desired event including live and non-live events via wireless and wired connections at the event venue.
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Citations
22 Claims
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1. A method for receiving temporary information on a personal game playing device, comprising:
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receiving dynamically an application on a personal game playing device via a communications connection, wherein the application is used for receiving temporary information during an event at a desired event location; receiving periodically temporary information on the personal game playing device via the application and the communications connection at the desired event location in association with sub-events occurring during the event, wherein the temporary information includes a pre-determined set of conditions associated with the event; and displaying the received temporary information for the sub-events on a display portion of the personal game playing device at the desired event location for a pre-determined amount of time, wherein access to received temporary information is disabled on the personal game playing device based on a pre-determined set of conditions associated with the event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for interacting with temporary information received on a personal game playing device, comprising:
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periodically receiving temporary information on a personal game playing device via an application via a communication connection via a communications network at an event in association with temporal sub-events occurring at the event; displaying a list of a plurality of selections on the personal game playing device associated with the received temporary information; and sending a selection input to select one of the plurality of selections from the list in association with the received temporary information, wherein the selection input allows an action to be processed on a server on the communications network. - View Dependent Claims (15, 16)
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17. A method for processing temporary information for a personal game playing device, comprising:
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broadcasting dynamically an application to a plurality of personal game playing devices via a communications network from another device, wherein the application is used for receiving temporary information during an event at a desired event location; sending periodically temporary information to the plurality of personal game playing devices via the communications network at the desired event location in association with sub-events occurring during the event, wherein the temporary information includes a predetermined set of conditions associated with the event; and receiving a plurality of selection inputs from a plurality of personal game playing devices via a communications network to request additional information associated with the sent temporary information. - View Dependent Claims (18, 19, 20, 21)
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22. A system for sending and receiving temporary information to and from a personal game playing device, comprising in combination:
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means for sending dynamically an application to a personal game playing device via a communications network from a server network device, wherein the application is used for receiving temporary information during an event at a desired event location, for sending periodically temporary information to the personal game playing device via the application and the communications network at the desired event location in association with sub-events occurring during the event, wherein the temporary information includes a pre-determined set of conditions associated with the event, and means for receiving a plurality of selection inputs from a plurality of personal game playing devices via a communications network to request additional information associated with the sent temporary information; and means for receiving periodically temporary information on the personal game playing device via an application and a communications connection at the desired event location in association with sub-events occurring during the event, wherein the temporary information includes a pre-determined set of conditions associated with the event, for displaying the received temporary information for the sub-events on a display portion of the personal game playing device at the desired event location for a pre-determined amount of time, wherein access to received temporary information is disabled on the personal game playing device based on a pre-determined set of conditions associated with the event, for sending a selection input from the personal game playing device via a communications connection to request additional information associated with the temporary information and for receiving the additional information via the communications connection on the personal game playing device.
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Specification